コード例 #1
0
ファイル: RoomUserManager.cs プロジェクト: BjkGkh/Boon
        public RoomUser DeployBot(RoomBot Bot, Pet PetData)
        {
            var BotUser = new RoomUser(0, _room.RoomId, primaryPrivateUserID++, _room);
            Bot.VirtualId = primaryPrivateUserID;

            int PersonalID = secondaryPrivateUserID++;
            BotUser.InternalRoomID = PersonalID;
            _users.TryAdd(PersonalID, BotUser);

            DynamicRoomModel Model = _room.GetGameMap().Model;

            if ((Bot.X > 0 && Bot.Y > 0) && Bot.X < Model.MapSizeX && Bot.Y < Model.MapSizeY)
            {
                BotUser.SetPos(Bot.X, Bot.Y, Bot.Z);
                BotUser.SetRot(Bot.Rot, false);
            }
            else
            {
                Bot.X = Model.DoorX;
                Bot.Y = Model.DoorY;

                BotUser.SetPos(Model.DoorX, Model.DoorY, Model.DoorZ);
                BotUser.SetRot(Model.DoorOrientation, false);
            }

            BotUser.BotData = Bot;
            BotUser.BotAI = Bot.GenerateBotAI(BotUser.VirtualId);

            if (BotUser.IsPet)
            {
                BotUser.BotAI.Init(Bot.BotId, BotUser.VirtualId, _room.RoomId, BotUser, _room);
                BotUser.PetData = PetData;
                BotUser.PetData.VirtualId = BotUser.VirtualId;
            }
            else
                BotUser.BotAI.Init(Bot.BotId, BotUser.VirtualId, _room.RoomId, BotUser, _room);

            //UpdateUserStatus(BotUser, false);
            BotUser.UpdateNeeded = true;

            _room.SendMessage(new UsersComposer(BotUser));

            if (BotUser.IsPet)
            {
                if (_pets.ContainsKey(BotUser.PetData.PetId)) //Pet allready placed
                    _pets[BotUser.PetData.PetId] = BotUser;
                else
                    _pets.TryAdd(BotUser.PetData.PetId, BotUser);

                petCount++;
            }
            else if (BotUser.IsBot)
            {
                if (_bots.ContainsKey(BotUser.BotData.BotId))
                    _bots[BotUser.BotData.BotId] = BotUser;
                else
                    _bots.TryAdd(BotUser.BotData.Id, BotUser);
                _room.SendMessage(new DanceComposer(BotUser, BotUser.BotData.DanceId));
            }
            return BotUser;
        }