public RoomUser DeployBot(RoomBot Bot, Pet PetData) { var BotUser = new RoomUser(0, _room.RoomId, primaryPrivateUserID++, _room); Bot.VirtualId = primaryPrivateUserID; int PersonalID = secondaryPrivateUserID++; BotUser.InternalRoomID = PersonalID; _users.TryAdd(PersonalID, BotUser); DynamicRoomModel Model = _room.GetGameMap().Model; if ((Bot.X > 0 && Bot.Y > 0) && Bot.X < Model.MapSizeX && Bot.Y < Model.MapSizeY) { BotUser.SetPos(Bot.X, Bot.Y, Bot.Z); BotUser.SetRot(Bot.Rot, false); } else { Bot.X = Model.DoorX; Bot.Y = Model.DoorY; BotUser.SetPos(Model.DoorX, Model.DoorY, Model.DoorZ); BotUser.SetRot(Model.DoorOrientation, false); } BotUser.BotData = Bot; BotUser.BotAI = Bot.GenerateBotAI(BotUser.VirtualId); if (BotUser.IsPet) { BotUser.BotAI.Init(Bot.BotId, BotUser.VirtualId, _room.RoomId, BotUser, _room); BotUser.PetData = PetData; BotUser.PetData.VirtualId = BotUser.VirtualId; } else BotUser.BotAI.Init(Bot.BotId, BotUser.VirtualId, _room.RoomId, BotUser, _room); //UpdateUserStatus(BotUser, false); BotUser.UpdateNeeded = true; _room.SendMessage(new UsersComposer(BotUser)); if (BotUser.IsPet) { if (_pets.ContainsKey(BotUser.PetData.PetId)) //Pet allready placed _pets[BotUser.PetData.PetId] = BotUser; else _pets.TryAdd(BotUser.PetData.PetId, BotUser); petCount++; } else if (BotUser.IsBot) { if (_bots.ContainsKey(BotUser.BotData.BotId)) _bots[BotUser.BotData.BotId] = BotUser; else _bots.TryAdd(BotUser.BotData.Id, BotUser); _room.SendMessage(new DanceComposer(BotUser, BotUser.BotData.DanceId)); } return BotUser; }