コード例 #1
0
ファイル: QuestListComposer.cs プロジェクト: BjkGkh/Boon
        private void SerializeQuest(ServerPacket Message, GameClient Session, Quest Quest, string Category)
        {
            if (Message == null || Session == null)
                return;

            int AmountInCat = PlusEnvironment.GetGame().GetQuestManager().GetAmountOfQuestsInCategory(Category);
            int Number = Quest == null ? AmountInCat : Quest.Number - 1;
            int UserProgress = Quest == null ? 0 : Session.GetHabbo().GetQuestProgress(Quest.Id);

            if (Quest != null && Quest.IsCompleted(UserProgress))
                Number++;

            Message.WriteString(Category);
            Message.WriteInteger(Quest == null ? 0 : ((Quest.Category.Contains("xmas2012")) ? 0 : Number));  // Quest progress in this cat
            Message.WriteInteger(Quest == null ? 0 : (Quest.Category.Contains("xmas2012")) ? 0 : AmountInCat); // Total quests in this cat
            Message.WriteInteger(Quest == null ? 3 : Quest.RewardType);// Reward type (1 = Snowflakes, 2 = Love hearts, 3 = Pixels, 4 = Seashells, everything else is pixels
            Message.WriteInteger(Quest == null ? 0 : Quest.Id); // Quest id
            Message.WriteBoolean(Quest == null ? false : Session.GetHabbo().GetStats().QuestID == Quest.Id);  // Quest started
            Message.WriteString(Quest == null ? string.Empty : Quest.ActionName);
            Message.WriteString(Quest == null ? string.Empty : Quest.DataBit);
            Message.WriteInteger(Quest == null ? 0 : Quest.Reward);
            Message.WriteString(Quest == null ? string.Empty : Quest.Name);
            Message.WriteInteger(UserProgress); // Current progress
            Message.WriteInteger(Quest == null ? 0 : Quest.GoalData); // Target progress
            Message.WriteInteger(Quest == null ? 0 : Quest.TimeUnlock); // "Next quest available countdown" in seconds
            Message.WriteString("");
            Message.WriteString("");
            Message.WriteBoolean(true);
        }
コード例 #2
0
ファイル: QuestCompletedComposer.cs プロジェクト: BjkGkh/Boon
        public QuestCompletedComposer(GameClient Session, Quest Quest)
            : base(ServerPacketHeader.QuestCompletedMessageComposer)
        {
            int AmountInCat = PlusEnvironment.GetGame().GetQuestManager().GetAmountOfQuestsInCategory(Quest.Category);
            int Number = Quest == null ? AmountInCat : Quest.Number;
            int UserProgress = Quest == null ? 0 : Session.GetHabbo().GetQuestProgress(Quest.Id);

           base.WriteString(Quest.Category);
            base.WriteInteger(Number); // Quest progress in this cat
            base.WriteInteger((Quest.Name.Contains("xmas2012")) ? 1 : AmountInCat); // Total quests in this cat
            base.WriteInteger(Quest == null ? 3 : Quest.RewardType); // Reward type (1 = Snowflakes, 2 = Love hearts, 3 = Pixels, 4 = Seashells, everything else is pixels
            base.WriteInteger(Quest == null ? 0 : Quest.Id); // Quest id
            base.WriteBoolean(Quest == null ? false : Session.GetHabbo().GetStats().QuestID == Quest.Id); // Quest started
           base.WriteString(Quest == null ? string.Empty : Quest.ActionName);
           base.WriteString(Quest == null ? string.Empty : Quest.DataBit);
            base.WriteInteger(Quest == null ? 0 : Quest.Reward);
           base.WriteString(Quest == null ? string.Empty : Quest.Name);
            base.WriteInteger(UserProgress); // Current progress
            base.WriteInteger(Quest == null ? 0 : Quest.GoalData); // Target progress
            base.WriteInteger(Quest == null ? 0 : Quest.TimeUnlock); // "Next quest available countdown" in seconds
           base.WriteString("");
           base.WriteString("");
            base.WriteBoolean(true); // ?
            base.WriteBoolean(true); // Activate next quest..
        }
コード例 #3
0
ファイル: QuestListComposer.cs プロジェクト: BjkGkh/07052014
        internal static void SerializeQuest(ServerMessage Message, GameClient Session, Quest Quest, string Category)
        {
            int AmountInCat = PlusEnvironment.GetGame().GetQuestManager().GetAmountOfQuestsInCategory(Category);
            int Number = Quest == null ? AmountInCat : Quest.Number - 1;
            int UserProgress = Quest == null ? 0 : Session.GetHabbo().GetQuestProgress(Quest.Id);

            if (Quest != null && Quest.IsCompleted(UserProgress))
            {
                Number++;
            }

            Message.AppendStringWithBreak(Category);
            Message.AppendInt32(Number); // Quest progress in this cat
            Message.AppendInt32(AmountInCat); // Total quests in this cat
            //Message.AppendInt32((int)QuestRewardType.Pixels); // Reward type (1 = Snowflakes, 2 = Love hearts, 3 = Pixels, 4 = Seashells, everything else is pixels
            Message.AppendInt32(Quest == null ? 3 : Quest.RewardType);
            Message.AppendUInt(Quest == null ? 0 : Quest.Id); // Quest id
            Message.AppendBoolean(Quest == null ? false : Session.GetHabbo().CurrentQuestId == Quest.Id); // Quest started
            Message.AppendStringWithBreak(Quest == null ? string.Empty : Quest.ActionName);
            Message.AppendStringWithBreak(Quest == null ? string.Empty : Quest.DataBit);
            Message.AppendInt32(Quest == null ? 0 : Quest.Reward);
            Message.AppendStringWithBreak(Quest == null ? string.Empty : Quest.Name);
            Message.AppendInt32(UserProgress); // Current progress
            Message.AppendUInt(Quest == null ? 0 : Quest.GoalData); // Target progress
            Message.AppendInt32(Quest == null ? 0 : Quest.TimeUnlock); // "Next quest available countdown" in seconds
        }
コード例 #4
0
 internal static ServerMessage Compose(GameClient Session, Quest Quest)
 {
     ServerMessage Message = new ServerMessage(802);
     QuestListComposer.SerializeQuest(Message, Session, Quest, Quest.Category);
     return Message;
 }
コード例 #5
0
ファイル: QuestStartedComposer.cs プロジェクト: BjkGkh/Boon
 public QuestStartedComposer(GameClient Session, Quest Quest)
     : base(ServerPacketHeader.QuestStartedMessageComposer)
 {
     this.SerializeQuest(this, Session, Quest, Quest.Category);
 }