public void Parse(GameClient Session, ClientPacket Packet) { if (Session == null || Session.RC4Client == null || Session.GetHabbo() != null) return; Session.TryAuthenticate(Packet.PopString()); }
public void Parse(GameClient Session, ClientPacket Packet) { if (Session == null || Session.RC4Client == null || Session.GetHabbo() != null) return; Session.TryAuthenticate(Packet.PopString()); }