public static HSBColor Lerp(HSBColor a, HSBColor b, float t) { float h, s; //check special case black (color.b==0): interpolate neither hue nor saturation! //check special case grey (color.s==0): don't interpolate hue! if (a.b == 0) { h = b.h; s = b.s; } else if (b.b == 0) { h = a.h; s = a.s; } else { if (a.s == 0) { h = b.h; } else if (b.s == 0) { h = a.h; } else { // works around with LerpAngle float angle = Mathf.LerpAngle(a.h * 360f, b.h * 360f, t); while (angle < 0f) { angle += 360f; } while (angle > 360f) { angle -= 360f; } h = angle / 360f; } s = Mathf.Lerp(a.s, b.s, t); } return(new HSBColor(h, s, Mathf.Lerp(a.b, b.b, t), Mathf.Lerp(a.a, b.a, t))); }