public override void OnLevelLoaded(LoadMode mode) { base.OnLevelLoaded(mode); //if (mode != LoadMode.LoadGame && mode != LoadMode.NewGame) //return; //Load xml only from main menu. if (xmlManager == null) { xmlManager = new RICOPrefabManager(); xmlManager.Run(); } //Assign xml settings to prefabs. convertPrefabs = new ConvertPrefabs(); convertPrefabs.run(); //Init GUI PloppableTool.Initialize(); RICOSettingsPanel.Initialize(); //Deploy Detour Detour.BuildingToolDetour.Deploy(); Debug.Log("Detour Deployed"); }
public override void OnLevelLoaded(LoadMode mode) { base.OnLevelLoaded(mode); if (mode != LoadMode.LoadGame && mode != LoadMode.NewGame) { return; } //Load xml xmlManager = new XMLManager(); xmlManager.Run(); //Assign xml settings to prefabs. convertPrefabs = new ConvertPrefabs(); convertPrefabs.run(); //Init GUI PloppableTool.Initialize(); RICOSettingsPanel.Initialize(); //Deploy Detour Detour.BuildingToolDetour.Deploy(); }