/// <summary> /// método que retorna todas as transição onde os pares de estados são /// origem na transição na lista de de transição da FSM. /// </summary> /// <param name="statePair"></param> /// <param name="fsm"></param> /// <returns></returns> private Transition GetListTransitionOutputOfState(StatePair statePair, FiniteStateMachine fsm) { List <Transition> listTtransitionSource = new List <Transition> (); List <Transition> listTtransitionTarget = new List <Transition> (); foreach (Transition transition in fsm.Transitions) { if (statePair.Si.Name.Equals(transition.SourceState.Name)) { listTtransitionSource.Add(transition); } if (statePair.Sj.Name.Equals(transition.SourceState.Name)) { listTtransitionTarget.Add(transition); } } foreach (var t1 in listTtransitionSource) { foreach (var t2 in listTtransitionTarget) { if (t1.Input.Equals(t2.Input) && !t1.Output.Equals(t2.Output)) { return(t1); } } } return(null); }
/// <summary> /// remove os pares de estados iguais. /// </summary> /// <param name="listStatePair"></param> private void removeEqualsState(List <StatePair> listStatePair) { for (int i = 0; i < listStatePair.Count; i++) { StatePair s1 = listStatePair[i]; for (int j = i + 1; j < listStatePair.Count; j++) { StatePair s2 = listStatePair[j]; if (IsEquals(s1, s2)) { listStatePair.Remove(s2); j--; } } } }
/// <summary> /// método que verifica se os pares de estados são iguais. /// </summary> /// <param name="s1"></param> /// <param name="s2"></param> /// <returns></returns> private bool IsEquals(StatePair s1, StatePair s2) { if (s1.Si.Name.Equals(s2.Si.Name) && s1.Sj.Name.Equals(s2.Sj.Name)) { return(true); } if (s1.Si.Name.Equals(s1.Sj.Name)) { return(true); } if (s2.Si.Name.Equals(s2.Sj.Name)) { return(true); } else { return(false); } }
private void GetListTransitionWi(FiniteStateMachine fsm, List <StatePair> listStatePair) { for (int i = 0; i < fsm.States.Count; i++) { State s1 = fsm.States[i]; for (int j = i + 1; j < fsm.States.Count; j++) { State s2 = fsm.States[j]; List <Transition> list = GetTransitionStateSource(s1, fsm.Transitions); foreach (Transition t in list) { StatePair statePair = new StatePair(); statePair.Si = s1; statePair.Sj = s2; listStatePair.Add(statePair); } } } }
/// <summary> /// método que popula a lista de SetW da FSM com conjunto W. /// </summary> /// <param name="statePair"></param> /// <param name="fsm"></param> private void GetWiStatePair(StatePair statePair, FiniteStateMachine fsm) { Transition t = GetListTransitionOutputOfState(statePair, fsm); if (t != null) { List <String> list = new List <string> (); list.Add(t.Input); fsm.WiSet.Add(list); } else { List <String> listSeq = new List <string> (); GetListOutoutStatePair(listSeq, statePair, fsm); List <String> list = new List <string> (); foreach (String i in listSeq) { list.Add(i); } fsm.WiSet.Add(list); } }
/// <summary> /// metodo recursivo que obtem uma lista de entradas onde /// obtem o conjunto W da FSM. /// </summary> /// <param name="listSeq"></param> /// <param name="statePair"></param> /// <param name="fsm"></param> /// <returns></returns> private List <string> GetListOutoutStatePair(List <string> listSeq, StatePair statePair, FiniteStateMachine fsm) { String[][] tcSi = TransitionCover(statePair.Si); String[][] tcSj = TransitionCover(statePair.Sj); String inputEquals = ""; inputEquals = GetInputEquals(statePair.Si, statePair.Sj); if (!inputEquals.Equals("")) { Transition t1 = GetTransitionStateSource(statePair.Si, inputEquals, fsm.Transitions) [0]; Transition t2 = GetTransitionStateSource(statePair.Sj, inputEquals, fsm.Transitions) [0]; if (!t1.Output.Equals(t2.Output)) { listSeq.Add(inputEquals); return(listSeq); } else { StatePair statPairAux = new StatePair(); State s = new State(t1.TargetState.Name); State t = new State(t2.TargetState.Name); statPairAux.Si = s; statPairAux.Sj = t; statPairAux.Si.Name = s.Name; statPairAux.Sj.Name = t.Name; GetListOutoutStatePair(listSeq, statPairAux, fsm); } } else { listSeq.Add(GetAllowedInputs(statePair.Si) [0]); return(listSeq); } return(listSeq); }