public virtual void AfterStroke_Painter(PlaytimePainter painter, BrushConfig br, StrokeVector st, bool alphaBuffer, TextureMeta id) { painter.AfterStroke(st); if (br.useMask && st.MouseUpEvent && br.randomMaskOffset) { br.maskOffset = new Vector2(Random.Range(0f, 1f), Random.Range(0f, 1f)); } if (alphaBuffer) { var sh = br.GetBlitMode(false).ShaderForAlphaBufferBlit; if (painter.NotUsingPreview) { TexMGMT.UpdateFromAlphaBuffer(id.CurrentRenderTexture(), sh); } else { TexMGMT.AlphaBufferSetDirtyBeforeRender(id, sh); } } else if (!br.IsSingleBufferBrush() && !br.IsA3DBrush(painter)) { TexMGMT.UpdateBufferSegment(); } foreach (var p in painter.Modules) { p.AfterGpuStroke(br, st, this); } }
public void SHADER_STROKE_SEGMENT_UPDATE(BrushConfig bc, float brushAlpha, TextureMeta id, StrokeVector stroke, out bool alphaBuffer, PlaytimePainter pntr = null) { CheckPaintingBuffers(); var isDoubleBuffer = !id.renderTexture; var useSingle = !isDoubleBuffer || bc.IsSingleBufferBrush(); var blitMode = bc.GetBlitMode(false); alphaBuffer = !useSingle && bc.useAlphaBuffer && bc.GetBrushType(false).SupportsAlphaBufferPainting&& blitMode.SupportsAlphaBufferPainting; Shader shd = null; if (pntr) { foreach (var pl in CameraModuleBase.BrushPlugins) { var bs = useSingle ? pl.GetBrushShaderSingleBuffer(pntr) : pl.GetBrushShaderDoubleBuffer(pntr); if (!bs) { continue; } shd = bs; break; } } if (!shd) { if (alphaBuffer) { shd = blitMode.ShaderForAlphaOutput; AlphaBufferSetDirtyBeforeRender(id, blitMode.ShaderForAlphaBufferBlit); } else { shd = useSingle ? blitMode.ShaderForSingleBuffer : blitMode.ShaderForDoubleBuffer; } } if (!useSingle && !RenderTextureBuffersManager.secondBufferUpdated) { RenderTextureBuffersManager.UpdateBufferTwo(); } //if (stroke.firstStroke) SHADER_BRUSH_UPDATE(bc, brushAlpha, id, pntr); TargetTexture = alphaBuffer ? AlphaBuffer : id.CurrentRenderTexture(); if (isDoubleBuffer) { PainterShaderVariables.DESTINATION_BUFFER.GlobalValue = BackBuffer; } CurrentShader = shd; }