void Load() { #if UNITY_5_3 FaderManager.FadeInCamera(1, 0, Color.white, () => SceneManager.LoadScene("MainMenu")); #else Application.LoadLevel("MainMenu"); #endif }
private void AnimateRotation() { _mask = FindObjectOfType <InvertMask>(); if (_mask == null) { GameObject obj = (GameObject)Instantiate(InvertMaskPrefab); if (Camera.main != null) { obj.transform.SetParent(Camera.main.transform); } obj.transform.localPosition = Vector3.forward; _mask = obj.GetComponent <InvertMask>(); } _mask.Animate(CallbackMaskClosed); FaderManager.FadeInCamera(1, 0); }