private void OnTriggerEnter2D(Collider2D other) { HitSensor hitSensor = other.GetComponent <Entity.Senses.HitSensor>(); if (hitSensor != null && !(hitSensor.transform.parent.GetComponentInChildren <EnnemyController>().GetStrategyType() is ZombieStrategy)) { hitSensor.Hit(hitPoints, ShooterName); } }
private void OnTriggerEnter2D(Collider2D other) { HitSensor hitSensor = other.GetComponent <Entity.Senses.HitSensor>(); if (hitSensor != null) { hitSensor.Hit(hitPoints, ShooterName); Destroy(this.transform.parent.gameObject); } }