private void button1_Click_1(object sender, EventArgs e) { ProtocolProcess.CreatePlayer(lgameIp.Text, int.Parse(lgamePort.Text)); ProtocolProcess.StartClient(); PlayerSetting.Username = lgamerName.Text; ProtocolProcess.JoinGame(PlayerSetting.Username); this.Hide(); if (GamePanel == null) { GamePanel = new Form2(); GamePanel.Show(); } }
private void btnCreateGame_Click(object sender, EventArgs e) { ProtocolProcess.SetSettings(int.Parse(cgameRt.Text), int.Parse(cgameSr.Text), int.Parse(cgameSb.Text), int.Parse(cgameSy.Text), int.Parse(cgameWg.Text), int.Parse(cgamePsizeX.Text), int.Parse(cgamePsizeY.Text)); ProtocolProcess.CreateGame(cgameIp.Text, int.Parse(cgamePort.Text), cgameName.Text); ProtocolProcess.StartServer(); ProtocolProcess.CreatePlayer(lgameIp.Text, int.Parse(lgamePort.Text)); ProtocolProcess.StartClient(); PlayerSetting.Username = cgamerName.Text; PlayerSetting.IsHost = true; ProtocolProcess.JoinGame(PlayerSetting.Username); this.Hide(); if (GamePanel == null) { GamePanel = new Form2(); GamePanel.Show(); } }