コード例 #1
0
ファイル: TreeBenchmarks.cs プロジェクト: anthrax3/ImTools
        private static long IntHashTrieAdd(ref IntHashTrie <string> trie, int[] keys, int key, string value)
        {
            var ignored  = "ignored";
            var treeTime = Stopwatch.StartNew();

            for (var i = 0; i < keys.Length; i++)
            {
                Interlocked.Exchange(ref trie, trie.AddOrUpdate(keys[i], ignored));
            }

            Interlocked.Exchange(ref trie, trie.AddOrUpdate(key, value));

            treeTime.Stop();
            GC.Collect();
            return(treeTime.ElapsedMilliseconds);
        }
コード例 #2
0
        public IntHashTrie <V> AddOrUpdate(int hash, V value, Update <V> updateValue = null)
        {
            var index      = hash & 31; // index from 0 to 31
            var restOfHash = hash >> 5;

            var newNodes = new object[32];

            if (_indexBitmap == 0)
            {
                newNodes[index] = restOfHash == 0 ? (object)value : HashTrieNode <V> .Empty.AddOrUpdate(restOfHash, value);

                return(new IntHashTrie <V>(1u << index, newNodes));
            }

            Array.Copy(_nodes, 0, newNodes, 0, newNodes.Length);

            if ((_indexBitmap & (1u << index)) == 0) // no nodes at the index, could be inserted.
            {
                newNodes[index] = restOfHash == 0 ? (object)value : Empty.AddOrUpdate(restOfHash, value);
                return(new IntHashTrie <V>(_indexBitmap | (1u << index), newNodes));
            }

            var updatedNode = _nodes[index];

            if (updatedNode is HashTrieNode <V> )
            {
                updatedNode = ((HashTrieNode <V>)updatedNode).AddOrUpdate(restOfHash, value, updateValue);
            }
            else if (restOfHash != 0) // if we need to update value with node we will move value down to new node sub-nodes at index 0.
            {
                updatedNode = new HashTrieNode <V>(1u, updatedNode).AddOrUpdate(restOfHash, value, updateValue);
            }
            else // here the actual update should go, cause old and new nodes contain values.
            {
                updatedNode = updateValue == null ? value : updateValue((V)updatedNode, value);
            }
            newNodes[index] = updatedNode;
            return(new IntHashTrie <V>(_indexBitmap, newNodes));
        }