protected override void OnCreate() { base.OnCreate(); updateSystem = World.GetExistingSystem <ComponentUpdateSystem>(); workerSystem = World.GetExistingSystem <WorkerSystem>(); ColorTranslationUtil.PopulateMaterialPropertyBlockMap(out materialPropertyBlocks); }
protected override void OnCreateManager(int capacity) { base.OnCreateManager(capacity); ColorTranslationUtil.PopulateMaterialPropertyBlockMap(out materialPropertyBlocks); }