protected virtual void LevelUp() { data.xp = 0; data.level += 1; Stats.InvokeLevelUp(type); Effect(); GameLibOfMethods.CreateFloatingText($"{name} Leveled UP!", 3); GameLibOfMethods.AddChatMessege(name + " level UP!"); }
protected virtual void LevelUp() { data.xp = 0; data.level += 1; Stats.InvokeLevelUp(type); Effect(); GameLibOfMethods.CreateFloatingText($"{name} Leveled UP!", 3); PlayerChatLog.Instance.AddChatMessege(name + " level UP!"); Notify.Show($"Congratulations, you have reached level {data.level} in {name}!", GetSkillSprite()); }