public void AddRandomBuff() { var x = Random.Range(0, 6); switch (x) { case 0: PlayerBuff.Add <Insomnia>(); break; case 2: PlayerBuff.Add <Freedom>(); break; case 3: PlayerBuff.Add <Motivated>(); break; case 4: PlayerBuff.Add <Productive>(); break; default: PlayerBuff.Add <Suppression>(); break; } }
private void Awake() { PlayerBuff.Initialize(this); }
private void OnDestroy() { PlayerBuff.Clear(this); }