public Damage(AbilityDataSet damageDataSet, AbilityDataSet damageDataSetEnemy, int idHeroAttack, int idHeroInAttack) { this.damageDataSet = damageDataSet; this.damageDataSetEnemy = damageDataSetEnemy; this.idHeroAttack = idHeroAttack; this.idHeroInAttack = idHeroInAttack; }
public Damage(AbilityDataSet damageDataSet, int idHeroAttack = -1, bool init = false) { this.damageDataSet = damageDataSet; this.idHeroAttack = idHeroAttack; if (init) { InitAbility(); } }
public BurstEnergy(AbilityDataSet burstEDataSet, bool init = false) { particleSystem = burstEDataSet.effects[0].GetComponent <ParticleSystem>(); this.burstEDataSet = burstEDataSet; if (init) { InitAbility(); } }
public Shield(AbilityDataSet shieldDataSet, bool init = false) { this.shieldDataSet = shieldDataSet; if (init) { InitAbility(); } }