public static void getStats(CharacterModel cm) { for (int i = 1; i < cm.lvl && i < levelIncreases.Count; i++) { levelIncreases[i](cm); } }
public static string getNewAbilityText(CharacterModel cm) { if (classCalculators.ContainsKey(cm.currentClass)) { return classCalculators[cm.currentClass].getNewAbilityMessage(cm); } return string.Empty; }
public void getStats(CharacterModel cm) { foreach (CharacterClassModel ccm in cm.characterClasses) { if (ccm.className == className) { for (int i = 0; i < ccm.lvl && i < levelIncreases.Count; i++) { levelIncreases[i](cm); } } } }
public static void addCharacter(PlayerModel pm) { Models.CharacterModel cm = new Models.CharacterModel(); cm.name = "Alexander"; cm.currentClass = "Adventurer"; cm.lvl = 1; cm.activeAbilities = new List<Models.CharacterAbilityModel>(); cm.characterClasses = new List<Models.CharacterClassModel>(); cm.characterClasses.Add(new Models.CharacterClassModel() { className = "Adventurer", cp = 0, lvl = 1 }); cm.currentQuest = new Models.CharacterQuestModel(); cm.equipment = new Models.EquipmentModel() { accessory = "", armor = "", weapon = "" }; cm.stats = new Models.StatsModel() { maxHP = 25, maxMP = 1, strength = 5, vitality = 5, intellect = 5, wisdom = 5, agility = 5 }; StatCalculations.StatCalculator.updateCharacterStats(cm); pm.characters.Add(cm); }
public IEnumerable<AbilityDescription> getAbilities(CharacterModel cm) { List<AbilityDescription> returnValue = new List<AbilityDescription>(); foreach (CharacterClassModel ccm in cm.characterClasses) { if (ccm.className == className) { for (int i = 0; i < ccm.lvl && i / 2 < abilities.Count; i += 2) { returnValue.Add(this.abilities[i / 2]); } } } return returnValue; }
public string getNewAbilityMessage(CharacterModel cm) { foreach (CharacterClassModel ccm in cm.characterClasses) { if (ccm.className == className) { if (ccm.lvl % 2 == 1 && abilities.Count < ((ccm.lvl - 1) / 2)) { return cm.name + " has learned " + abilities[(ccm.lvl - 1) / 2].name + ". " + abilities[(ccm.lvl - 1) / 2].description; } else { return statIncreases[(ccm.lvl / 2) - 1]; //Return new message for stat increases } } } return string.Empty; }
public static void updateCharacterStats(CharacterModel cm) { cm.stats.maxHP = 25; cm.stats.maxMP = 1; cm.stats.strength = 5; cm.stats.vitality = 5; cm.stats.intellect = 5; cm.stats.wisdom = 5; cm.stats.agility = 5; GeneralStatCalculator.getStats(cm); if (classCalculators.ContainsKey(cm.currentClass)) { classCalculators[cm.currentClass].getStats(cm); } if (classCalculators.ContainsKey(cm.currentClass)) { cm.abilities = classCalculators[cm.currentClass].getAbilities(cm).ToList(); } }
public static void addCharacter(PlayerModel pm) { Models.CharacterModel cm = new Models.CharacterModel(); cm.name = "Alexander"; cm.currentClass = "Adventurer"; cm.lvl = 1; cm.activeAbilities = new List <Models.CharacterAbilityModel>(); cm.characterClasses = new List <Models.CharacterClassModel>(); cm.characterClasses.Add(new Models.CharacterClassModel() { className = "Adventurer", cp = 0, lvl = 1 }); cm.currentQuest = new Models.CharacterQuestModel(); cm.equipment = new Models.EquipmentModel() { accessory = "", armor = "", weapon = "" }; cm.stats = new Models.StatsModel() { maxHP = 25, maxMP = 1, strength = 5, vitality = 5, intellect = 5, wisdom = 5, agility = 5 }; StatCalculations.StatCalculator.updateCharacterStats(cm); pm.characters.Add(cm); }
public static PlayerModel initPlayerModel() { PlayerModel returnValue = new PlayerModel(); returnValue.characters = new List <Models.CharacterModel>(); Models.CharacterModel cm = new Models.CharacterModel(); cm.name = "Alex"; cm.currentClass = "Adventurer"; cm.lvl = 1; cm.activeAbilities = new List <Models.CharacterAbilityModel>(); cm.characterClasses = new List <Models.CharacterClassModel>(); cm.characterClasses.Add(new Models.CharacterClassModel() { className = "Adventurer", cp = 0, lvl = 1 }); cm.characterClasses.Add(new Models.CharacterClassModel() { className = "Brawler", cp = 0, lvl = 1 }); cm.currentQuest = new Models.CharacterQuestModel(); cm.equipment = new Models.EquipmentModel() { accessory = "", armor = "", weapon = "" }; cm.stats = new Models.StatsModel() { maxHP = 25, maxMP = 1, strength = 5, vitality = 5, intellect = 5, wisdom = 5, agility = 5 }; returnValue.characters.Add(cm); cm = new Models.CharacterModel(); cm.name = "Noright"; cm.currentClass = "Brawler"; cm.lvl = 1; cm.activeAbilities = new List <Models.CharacterAbilityModel>(); cm.characterClasses = new List <Models.CharacterClassModel>(); cm.characterClasses.Add(new Models.CharacterClassModel() { className = "Adventurer", cp = 0, lvl = 1 }); cm.characterClasses.Add(new Models.CharacterClassModel() { className = "Brawler", cp = 0, lvl = 1 }); cm.currentQuest = new Models.CharacterQuestModel(); cm.equipment = new Models.EquipmentModel() { accessory = "", armor = "", weapon = "" }; cm.stats = new Models.StatsModel() { maxHP = 25, maxMP = 1, strength = 5, vitality = 5, intellect = 5, wisdom = 5, agility = 5 }; returnValue.characters.Add(cm); cm = new CharacterModel(); cm.name = "Centers"; cm.currentClass = "Mage"; cm.lvl = 1; cm.activeAbilities = new List <Models.CharacterAbilityModel>(); cm.characterClasses = new List <Models.CharacterClassModel>(); cm.characterClasses.Add(new Models.CharacterClassModel() { className = "Adventurer", cp = 0, lvl = 1 }); cm.characterClasses.Add(new Models.CharacterClassModel() { className = "Brawler", cp = 0, lvl = 1 }); cm.characterClasses.Add(new Models.CharacterClassModel() { className = "Mage", cp = 0, lvl = 1 }); cm.currentQuest = new Models.CharacterQuestModel(); cm.equipment = new Models.EquipmentModel() { accessory = "", armor = "", weapon = "" }; cm.stats = new Models.StatsModel() { maxHP = 25, maxMP = 1, strength = 5, vitality = 5, intellect = 5, wisdom = 5, agility = 5 }; returnValue.characters.Add(cm); returnValue.configuration = new List <Models.ConfigurationModel>(); returnValue.gp = 0; returnValue.items = new List <Models.PlayerItemModel>(); returnValue.parties = new List <Models.PartyModel>(); returnValue.rootMap = "Ensemble Village"; returnValue.rootX = 5; returnValue.rootY = 5; return(returnValue); }
public static PlayerModel initPlayerModel() { PlayerModel returnValue = new PlayerModel(); returnValue.characters = new List<Models.CharacterModel>(); Models.CharacterModel cm = new Models.CharacterModel(); cm.name = "Alex"; cm.currentClass = "Adventurer"; cm.lvl = 1; cm.activeAbilities = new List<Models.CharacterAbilityModel>(); cm.characterClasses = new List<Models.CharacterClassModel>(); cm.characterClasses.Add(new Models.CharacterClassModel() { className = "Adventurer", cp = 0, lvl = 1 }); cm.characterClasses.Add(new Models.CharacterClassModel() { className = "Brawler", cp = 0, lvl = 1 }); cm.currentQuest = new Models.CharacterQuestModel(); cm.equipment = new Models.EquipmentModel() { accessory = "", armor = "", weapon = "" }; cm.stats = new Models.StatsModel() { maxHP = 25, maxMP = 1, strength = 5, vitality = 5, intellect = 5, wisdom = 5, agility = 5 }; returnValue.characters.Add(cm); cm = new Models.CharacterModel(); cm.name = "Noright"; cm.currentClass = "Brawler"; cm.lvl = 1; cm.activeAbilities = new List<Models.CharacterAbilityModel>(); cm.characterClasses = new List<Models.CharacterClassModel>(); cm.characterClasses.Add(new Models.CharacterClassModel() { className = "Adventurer", cp = 0, lvl = 1 }); cm.characterClasses.Add(new Models.CharacterClassModel() { className = "Brawler", cp = 0, lvl = 1 }); cm.currentQuest = new Models.CharacterQuestModel(); cm.equipment = new Models.EquipmentModel() { accessory = "", armor = "", weapon = "" }; cm.stats = new Models.StatsModel() { maxHP = 25, maxMP = 1, strength = 5, vitality = 5, intellect = 5, wisdom = 5, agility = 5 }; returnValue.characters.Add(cm); cm = new CharacterModel(); cm.name = "Centers"; cm.currentClass = "Mage"; cm.lvl = 1; cm.activeAbilities = new List<Models.CharacterAbilityModel>(); cm.characterClasses = new List<Models.CharacterClassModel>(); cm.characterClasses.Add(new Models.CharacterClassModel() { className = "Adventurer", cp = 0, lvl = 1 }); cm.characterClasses.Add(new Models.CharacterClassModel() { className = "Brawler", cp = 0, lvl = 1 }); cm.characterClasses.Add(new Models.CharacterClassModel() { className = "Mage", cp = 0, lvl = 1 }); cm.currentQuest = new Models.CharacterQuestModel(); cm.equipment = new Models.EquipmentModel() { accessory = "", armor = "", weapon = "" }; cm.stats = new Models.StatsModel() { maxHP = 25, maxMP = 1, strength = 5, vitality = 5, intellect = 5, wisdom = 5, agility = 5 }; returnValue.characters.Add(cm); returnValue.configuration = new List<Models.ConfigurationModel>(); returnValue.gp = 0; returnValue.items = new List<Models.PlayerItemModel>(); returnValue.parties = new List<Models.PartyModel>(); returnValue.rootMap = "Ensemble Village"; returnValue.rootX = 5; returnValue.rootY = 5; return returnValue; }