public void MoveToGame() { this.ended = false; if (waitingRoom.InvokeRequired) { waitingRoom.Invoke(new Action(() => { waitingRoom.Hide(); })); } if (planningScreen.InvokeRequired) { planningScreen.Invoke(new Action(() => { planningScreen.Hide(); })); } if (gameScreen.InvokeRequired) { gameScreen.Invoke(new Action(() => { gameScreen.Show(); })); gameScreen.Invoke(new Action(() => { gameScreen.LoadPlayerGrid(); })); } }
public WaitingRoom() { planningScreen = new PlanningScreen(); planningScreen.Show(); planningScreen.Hide(); gameScreen = new GameScreen(); gameScreen.Show(); gameScreen.Hide(); InitializeComponent(); }