public void Initialize(ObjectPoolData data) { this.data = data; currentPoolSize = data.startSize; for (int i = 0; i < currentPoolSize; i++) { Add(false); } }
private void GeneratePool(ObjectPoolData data) { GameObject pool = new GameObject(); pool.name = data.prefab.name; pool.transform.parent = transform; if (data.prefab == null) { Debug.LogError("Prefab not set for " + pool.name + " object pool"); } if (data.isOnCanvas) { var canvas = pool.AddComponent <Canvas>(); canvas.renderMode = RenderMode.ScreenSpaceOverlay; } ObjectSpawner spawner = pool.AddComponent <ObjectSpawner>(); spawner.Initialize(data); objectPoolDict.Add(data.prefab, spawner); }