public CustomMultiEntry(int ser, int rev, Multi baseMulti, int compressionType, byte[] buffer) { this.m_Serial = ser; this.m_Revision = rev; int xMin; int yMin; int xMax; int yMax; baseMulti.GetBounds(out xMin, out yMin, out xMax, out yMax); ArrayList list = new ArrayList(); try { switch (compressionType) { case 0: CustomMultiEntry.LoadUncompressed(buffer, list); break; case 3: CustomMultiEntry.LoadDeflated(xMin, yMin, xMax, yMax, buffer, list); break; } } catch (Exception ex) { Debug.Error(ex); } this.m_Multi = new Multi(list); }
public bool RunUO_IsInside(int px, int py, int pz) { for (int index = 0; index < this.m_Items.Count; ++index) { Item obj = (Item)this.m_Items[index]; if (obj.InWorld && obj.IsMulti) { CustomMultiEntry customMulti = CustomMultiLoader.GetCustomMulti(obj.Serial, obj.Revision); Multi m = (Multi)null; if (customMulti != null) { m = customMulti.Multi; } if (m == null) { m = obj.Multi; } if (m != null && this.RunUO_IsInside(obj, m, px, py, pz)) { return(true); } } } return(false); }
public static CustomMultiEntry GetCustomMulti(int serial, int revision) { ArrayList arrayList = (ArrayList)CustomMultiLoader.m_Hashtable[(object)serial]; if (arrayList == null) { return((CustomMultiEntry)null); } for (int index = 0; index < arrayList.Count; ++index) { CustomMultiEntry customMultiEntry = (CustomMultiEntry)arrayList[index]; if (customMultiEntry.Revision == revision) { return(customMultiEntry); } } return((CustomMultiEntry)null); }
public static void SetCustomMulti(int serial, int revision, Multi baseMulti, int compressionType, byte[] buffer) { ArrayList arrayList = (ArrayList)CustomMultiLoader.m_Hashtable[(object)serial]; if (arrayList == null) { CustomMultiLoader.m_Hashtable[(object)serial] = (object)(arrayList = new ArrayList()); } CustomMultiEntry customMultiEntry = new CustomMultiEntry(serial, revision, baseMulti, compressionType, buffer); for (int index = 0; index < arrayList.Count; ++index) { if (((CustomMultiEntry)arrayList[index]).Revision == revision) { arrayList[index] = (object)customMultiEntry; return; } } arrayList.Add((object)customMultiEntry); Map.Invalidate(); GRadar.Invalidate(); }
private static unsafe void Load(int x, int y, int w, int h, int world, Texture tex) { if (GRadar.m_Colors == null) { GRadar.LoadColors(); } if (GRadar.m_StrongReferences == null || GRadar.m_StrongReferences.Length != w * h) { GRadar.m_StrongReferences = new MapBlock[w * h]; } if (GRadar.m_Guarded == null || GRadar.m_Guarded.Length != w * h * 64) { GRadar.m_Guarded = new BitArray(w * h * 64); } else { GRadar.m_Guarded.SetAll(false); } Region[] guardedRegions = Region.GuardedRegions; int num1 = x * 8; int num2 = y * 8; int num3 = w * 8; int num4 = h * 8; for (int index1 = 0; index1 < guardedRegions.Length; ++index1) { Region region = guardedRegions[index1]; RegionWorld world1 = region.World; bool flag = false; switch (world1) { case RegionWorld.Britannia: flag = world == 0 || world == 1; break; case RegionWorld.Felucca: flag = world == 0; break; case RegionWorld.Trammel: flag = world == 1; break; case RegionWorld.Ilshenar: flag = world == 2; break; case RegionWorld.Malas: flag = world == 3; break; case RegionWorld.Tokuno: flag = world == 4; break; } if (flag) { int num5 = region.X - num1; int num6 = region.Y - num2; if (num5 < num3 && num6 < num4 && (num5 > -region.Width && num6 > -region.Height)) { int num7 = num5 + region.Width; int num8 = num6 + region.Height; if (num5 < 0) { num5 = 0; } if (num6 < 0) { num6 = 0; } for (int index2 = num5; index2 < num7 && index2 < num3; ++index2) { for (int index3 = num6; index3 < num8 && index3 < num4; ++index3) { GRadar.m_Guarded[index3 * num3 + index2] = true; } } } } } TileMatrix matrix = Map.GetMatrix(world); LockData lockData = tex.Lock(LockFlags.WriteOnly); int num9 = lockData.Pitch >> 1; fixed(short *numPtr1 = GRadar.m_Colors) { for (int index1 = 0; index1 < w; ++index1) { short *numPtr2 = (short *)((IntPtr)lockData.pvSrc + (index1 << 3) * 2); for (int index2 = 0; index2 < h; ++index2) { MapBlock block = matrix.GetBlock(x + index1, y + index2); GRadar.m_StrongReferences[index2 * w + index1] = block; HuedTile[][][] huedTileArray = block == null ? matrix.EmptyStaticBlock : block.m_StaticTiles; Tile[] tileArray = block == null ? matrix.InvalidLandBlock : block.m_LandTiles; int index3 = 0; int num5 = 0; while (index3 < 8) { for (int index4 = 0; index4 < 8; ++index4) { int num6 = -255; int num7 = -255; int index5 = 0; int num8 = 0; for (int index6 = 0; index6 < huedTileArray[index4][index3].Length; ++index6) { HuedTile huedTile = huedTileArray[index4][index3][index6]; int num10 = 16384 + (int)huedTile.itemId; switch (num10) { case 16385: case 22422: case 24996: case 24984: case 25020: case 24985: goto case 16385; default: int num11 = (int)huedTile.z; int num12 = num11 + (int)Map.GetItemHeight(huedTile.itemId); if (num12 > num6 || num11 > num7 && num12 >= num6) { num6 = num12; num7 = num11; index5 = num10; num8 = (int)huedTile.hueId; goto case 16385; } else { goto case 16385; } } } if ((int)tileArray[num5 + index4].z > num6 && tileArray[num5 + index4].Visible) { index5 = (int)tileArray[num5 + index4].landId; num8 = 0; } numPtr2[index4] = num8 != 0 ? (short)Hues.Load(num8 & 16383 | 32768).Pixel((ushort)numPtr1[index5]) : numPtr1[index5]; } numPtr2 += num9; ++index3; num5 += 8; } } } ArrayList items = Engine.Multis.Items; for (int index1 = 0; index1 < items.Count; ++index1) { Item obj = (Item)items[index1]; if (obj.InWorld) { CustomMultiEntry customMulti = CustomMultiLoader.GetCustomMulti(obj.Serial, obj.Revision); Multi multi = (Multi)null; if (customMulti != null) { multi = customMulti.Multi; } if (multi == null) { multi = obj.Multi; } if (multi != null) { short[][] radar = multi.Radar; if (radar != null) { int xMin; int yMin; int xMax; int yMax; multi.GetBounds(out xMin, out yMin, out xMax, out yMax); int index2 = 0; int num5 = obj.Y - (y << 3) + yMin; while (index2 < radar.Length) { if (num5 >= 0 && num5 < h << 3) { short * numPtr2 = (short *)((IntPtr)lockData.pvSrc + (num5 * num9) * 2); short[] numArray = radar[index2]; int index3 = 0; int index4 = obj.X - (x << 3) + xMin; while (index3 < numArray.Length) { if (index4 >= 0 && index4 < w << 3 && (int)numArray[index3] != 0) { numPtr2[index4] = numPtr1[16384 + (int)numArray[index3]]; } ++index3; ++index4; } } ++index2; ++num5; } } } } } } tex.Unlock(); }
public void Update(MapPackage map) { int count1 = this.m_Items.Count; if (count1 == 0) { return; } int length1 = map.cells.GetLength(0); int length2 = map.cells.GetLength(1); int num1 = map.CellX; int num2 = map.CellY; int num3 = num1 + length1; int num4 = num2 + length2; int houseLevel = Options.Current.HouseLevel; for (int index1 = 0; index1 < count1; ++index1) { Item obj = (Item)this.m_Items[index1]; if (obj.InWorld) { CustomMultiEntry customMulti = CustomMultiLoader.GetCustomMulti(obj.Serial, obj.Revision); Multi multi = (Multi)null; if (customMulti != null) { multi = customMulti.Multi; } if (multi == null) { multi = obj.Multi; } if (multi != null) { int xMin; int yMin; int xMax; int yMax; multi.GetBounds(out xMin, out yMin, out xMax, out yMax); xMin += obj.X; yMin += obj.Y; xMax += obj.X; yMax += obj.Y; if (xMin < num3 && xMax >= num1 && (yMin < num4 && yMax >= num2)) { ArrayList list = multi.List; int count2 = list.Count; int num5 = int.MinValue | index1; for (int index2 = 0; index2 < count2; ++index2) { MultiItem multiItem = (MultiItem)list[index2]; if (multiItem.Flags != 0 || index2 == 0) { int num6 = obj.X + (int)multiItem.X; int num7 = obj.Y + (int)multiItem.Y; int index3 = num6 - num1; int index4 = num7 - num2; if (index3 >= 0 && index3 < length1 && (index4 >= 0 && index4 < length2)) { bool flag = true; int num8 = (int)multiItem.ItemID; if (flag) { map.cells[index3, index4].Add((object)StaticItem.Instantiate((short)num8, multiItem.ItemID, (sbyte)(obj.Z + (int)multiItem.Z), num5 | index2 << 16)); } } } } } } } } }