//Connect private IEnumerator Connect() { //Setup PTManager PTManager.Initialize(true); //Start accepting players, wait until player num reached the min requirement yield return(Ready()); //Display all players if (autoCreatePlayer) { yield return(DisplayPlayers()); } }
IEnumerator Rule() { //Setup PTManager PTManager.Initialize(false); yield return(Connect()); while (true) { yield return(Store()); yield return(Game()); } }