private void DrawFooter() { footer.Draw(position, isDirty); if (PlayModeTestRunner.IsRunning) { float positionY = position.height - (PROGRESS_BAR_HEIGHT + EditorUIConstants.LAYOUT_PADDING); if (isDirty) { positionY -= UITestToolWindowFooter.HEIGHT + EditorUIConstants.LAYOUT_PADDING; } Rect r = new Rect( new Vector2(0, positionY), new Vector2(position.width, PROGRESS_BAR_HEIGHT)); int maxSteps = currentPlayingTest.Node.Step; var currentStep = TestStep.GetCurrentStep(maxSteps); if (!PlayModeTestRunner.IsRunning || currentStep == null) { GUI.enabled = false; EditorGUI.ProgressBar(r, 0, ""); GUI.enabled = true; } else { EditorGUI.ProgressBar(r, currentStep.Progress, currentStep.ToString()); } } }
void OnGUI() { if (!switchedByHotKey && controller.IsRecording && Event.current != null && Event.current.type == EventType.KeyDown && Event.current.alt && (Event.current.command || Event.current.command) && Event.current.keyCode == KeyCode.C) { controller.ChagneAssertation(); Repaint(); } if (controller.IsAssertationMode) { GUI.backgroundColor = new Color(199f / 255, 255f / 255, 213f / 255); } DrawHeader(); if (EditorApplication.isPaused && controller.IsRecording) { GUILayout.Space(5); string text = string.Join("\n", new string[] { "Can't record when editor pause enabled!", "Use 'Pause mode' button instead." }); EditorGUILayout.HelpBox(text, MessageType.Warning); } if (twoSectionDrawer.Draw( position, GUILayoutUtility.GetLastRect().max.y, UITestToolWindowFooter.HEIGHT, GUIStyle.none, DrawListOfUserAction, GUIStyle.none, DrawBottomPanel)) { Repaint(); } footer.Draw(position); }
void OnGUI() { EditorGUILayout.Space(); if (Selection.gameObjects.Length == 0) { EditorGUILayout.LabelField("No game objects selected", EditorStyles.boldLabel); } if (Selection.gameObjects.Length > 1) { EditorGUILayout.LabelField("Multiple game objects selection not supported.", EditorStyles.boldLabel); } GameObject go = Selection.gameObjects.Length == 1 ? Selection.gameObjects[0] : null; scrollPosition = EditorGUILayout.BeginScrollView(scrollPosition); if (go) { EditorGUILayout.LabelField("Selected object: ", go.name, EditorStyles.boldLabel); EditorGUILayout.Space(); if (go != selectedGameObject) { var newAction = userFlowModel.HandleGameObject(go); selectedGameObject = go; GenerateText(newAction); } DrawUserClickInfo(); } if (GUILayout.Button("Update Assertations", GUILayout.ExpandWidth(true))) { selectedGameObject = null; } DrawPlayingSounds(); EditorGUILayout.EndScrollView(); GUILayout.Space(UITestToolWindowFooter.HEIGHT + 5); footer.Draw(position); }