public static AbstractGenerator Enum(this AbstractGenerator abstractGenerator, Enum value) { return(abstractGenerator.Append(new ParameterEnum(value))); }
public static AbstractGenerator Path(this AbstractGenerator abstractGenerator, GameObject go) { return(abstractGenerator.Append(new ParameterPathToGameObject(go))); }
public static AbstractGenerator Bool(this AbstractGenerator abstractGenerator, bool value) { return(abstractGenerator.Append(new ParameterBool(value))); }
public static AbstractGenerator Double(this AbstractGenerator abstractGenerator, double value) { return(abstractGenerator.Append(new ParameterDouble(value))); }
public static AbstractGenerator Float(this AbstractGenerator abstractGenerator, float value) { return(abstractGenerator.Append(new ParameterFloat(value))); }
public static AbstractGenerator String(this AbstractGenerator abstractGenerator, string value, bool regex = false) { return(abstractGenerator.Append(new ParameterString(value, regex))); }
public static AbstractGenerator Int(this AbstractGenerator abstractGenerator, int value) { return(abstractGenerator.Append(new ParameterInt(value))); }