コード例 #1
0
ファイル: PlayModeData.cs プロジェクト: huaqiangame/dahhu
 public static void ExportLuaScript()
 {
     ExportProvinceLuaScript();
     for (int i = 0; i < data.configs.Count; i++)
     {
         string       path    = Application.dataPath + "/LuaFramework/Lua/package/public/module/playmodeconfigs/" + data.configs[i].gameName.ToLower() + "_config.lua";
         ProvinceData curData = data.configs[i];
         SortData(curData);
         FileUtility.SaveFile(path, curData.GetConfigString());
     }
 }
コード例 #2
0
ファイル: PlayModeData.cs プロジェクト: huaqiangame/dahhu
 public static void SortData(ProvinceData curData)
 {
     if (curData == null)
     {
         return;
     }
     for (int i = 0; i < curData.configs.Count; i++)
     {
         curData.configs[i].showIndex = i + 1;
         if (curData.configs[i].playModeList == null)
         {
             continue;
         }
         for (int j = 0; j < curData.configs[i].playModeList.Count; j++)
         {
             PlayModeInfo info = curData.configs[i].playModeList[j];
             info.showIndex = j + 1;
         }
     }
     SaveData();
 }
コード例 #3
0
ファイル: DrawProvince.cs プロジェクト: huaqiangame/dahhu
        // NGUI 的标签头
        static public bool DrawItemHeader(ProvinceData config, ref HeadState state, int index)
        {
            string text = config.name + "        id = " + config.key;

            GUILayout.Space(3f);
            switch (state)
            {
            case HeadState.Edit:
                GUI.backgroundColor = new Color(1f, 1f, 1f);
                text = "\u25BC " + text;
                break;

            default:
                GUI.backgroundColor = (index % 2 == 0 ? new Color(0.7f, 0.8f, 0.8f) : new Color(0.8f, 0.8f, 0.8f));
                text = "\u25BA " + text;
                break;
            }
            GUILayout.BeginHorizontal();
            GUI.changed = false;

            bool result;

            EditorGUILayout.BeginVertical(GUILayout.Width(415));
            if (state == HeadState.Edit)
            {
                result     = true;
                isHideHead = GUILayout.Toggle(isHideHead, text, "dragtab", GUILayout.Width(415));
                if (!isHideHead)
                {
                    state      = HeadState.Nomal;
                    editIndex  = -1;
                    isHideHead = true;
                    result     = false;
                }
            }
            else
            {
                result = !GUILayout.Toggle(true, text, "dragtab", GUILayout.Width(415));
            }
            EditorGUILayout.EndVertical();
            GUI.backgroundColor = Color.white;
            EditorGUILayout.BeginVertical(GUILayout.Width(20));
            if (GUILayout.Button("↑", GUILayout.Width(20)))
            {
                int configIndex = PlayModeTools.data.configs.IndexOf(config);
                if (configIndex != 0)
                {
                    var temp = PlayModeTools.data.configs[configIndex];
                    PlayModeTools.data.configs[configIndex]     = PlayModeTools.data.configs[configIndex - 1];
                    PlayModeTools.data.configs[configIndex - 1] = temp;
                }
            }
            EditorGUILayout.EndVertical();
            EditorGUILayout.BeginVertical(GUILayout.Width(20));
            if (GUILayout.Button("↓", GUILayout.Width(20)))
            {
                int configIndex = PlayModeTools.data.configs.IndexOf(config);
                if (configIndex != PlayModeTools.data.configs.Count - 1)
                {
                    var temp = PlayModeTools.data.configs[configIndex];
                    PlayModeTools.data.configs[configIndex]     = PlayModeTools.data.configs[configIndex + 1];
                    PlayModeTools.data.configs[configIndex + 1] = temp;
                }
            }
            EditorGUILayout.EndVertical();
            GUI.backgroundColor = Color.red;
            EditorGUILayout.BeginVertical(GUILayout.Width(20));
            if (GUILayout.Button("x", GUILayout.Width(20)))
            {
                int configIndex = PlayModeTools.data.configs.IndexOf(config);
                PlayModeTools.data.configs.RemoveAt(configIndex);
            }
            EditorGUILayout.EndVertical();

            GUILayout.EndHorizontal();
            GUI.backgroundColor = Color.white;
            //if (!state) GUILayout.Space(3f);
            return(result);
        }
コード例 #4
0
ファイル: DrawProvince.cs プロジェクト: huaqiangame/dahhu
        public static void Draw()         //Dictionary<,string,ProvinceData> Draw()
        {
            GUILayout.Space(10);
            EditorGUILayout.BeginVertical();

            EditorGUILayout.BeginHorizontal();
            PlayModeTools.data.isLocal = EditorGUILayout.ToggleLeft("单省包", PlayModeTools.data.isLocal, GUILayout.Width(100));
            int lableWidth = 300;

            if (PlayModeTools.data.isLocal && PlayModeTools.provinceNames.Count > 0)
            {
                lableWidth = 200;
                int selectIndex = PlayModeTools.provinceNames.IndexOf(PlayModeTools.data.configs.Find(a => a.key == PlayModeTools.data.localId).name);
                int index       = selectIndex;
                selectIndex = EditorGUILayout.Popup(selectIndex, PlayModeTools.provinceNames.ToArray(), GUILayout.Width(100));
                if (index != selectIndex)
                {
                    PlayModeTools.data.localId = PlayModeTools.data.configs.Find(a => a.name == PlayModeTools.provinceNames[selectIndex]).key;
                }
            }

            EditorGUILayout.LabelField("", GUILayout.Width(lableWidth));

            EditorGUILayout.LabelField("省份编辑", GUILayout.Width(60));

            EditorGUILayout.EndHorizontal();

            scroll = GUILayout.BeginScrollView(scroll);
            {
                HeadState state = HeadState.Nomal;
                for (int i = 0; i < PlayModeTools.data.configs.Count; i++)
                {
                    EditorGUILayout.BeginHorizontal();
                    EditorGUILayout.BeginVertical(GUILayout.Width(490));
                    if (editIndex == i)
                    {
                        state = HeadState.Edit;
                    }
                    else
                    {
                        state = HeadState.Nomal;
                    }
                    if (DrawItemHeader(PlayModeTools.data.configs[i], ref state, i))
                    {
                        // if(i == 0)
                        //  Debug.Log(state);
                        switch (state)
                        {
                        case HeadState.Nomal:
                            editIndex = i;
                            break;

                        default:
                            editIndex = i;
                            if (i < PlayModeTools.data.configs.Count)
                            {
                                DrawItem(PlayModeTools.data.configs[i], i);
                            }
                            break;
                        }
                    }
                    EditorGUILayout.EndVertical();
                    EditorGUILayout.EndHorizontal();
                }
                GUILayout.EndScrollView();
                GUILayout.Space(5);
                EditorGUILayout.BeginHorizontal();

                if (GUILayout.Button("+", "OL Titlemid", GUILayout.Width(PlayModeEditorWindow.window.maxSize.x)))
                {
                    ProvinceData config = new ProvinceData();
                    config.key       = PlayModeTools.data.GetConfigNextId();
                    config.name      = "新增的省份";
                    config.shortName = "新省";
                    config.gameName  = "NewProvince";

                    config.configs.Add(PublicConfig.instance.GetClone());
                    PlayModeTools.data.configs.Add(config);
                }

                EditorGUILayout.EndHorizontal();
                EditorGUILayout.BeginHorizontal("TextArea", GUILayout.MinHeight(100));
                EditorGUILayout.BeginVertical(GUILayout.Width(85));
                EditorGUILayout.LabelField(" ", GUILayout.Width(85));
                EditorGUILayout.EndVertical();
                EditorGUILayout.BeginVertical(GUILayout.Width(100));
                EditorGUILayout.LabelField(" ", GUILayout.Width(5), GUILayout.Height(25));
                if (GUILayout.Button("手动保存", GUILayout.Width(100), GUILayout.Height(50)))
                {
                    PlayModeTools.SaveData();
                    if (EditorUtility.DisplayDialog("提示", "已手动保存!", "知道了"))                                     //显示对话框
                    {
                    }
                }
                EditorGUILayout.EndVertical();
                EditorGUILayout.BeginVertical(GUILayout.Width(100));
                EditorGUILayout.LabelField(" ", GUILayout.Width(5), GUILayout.Height(25));
                if (GUILayout.Button("生成Lua配置", GUILayout.Width(100), GUILayout.Height(50)))
                {
                    PlayModeTools.ExportLuaScript();
                    if (EditorUtility.DisplayDialog("提示", "已生成全国与省份配置!", "确定"))                                     //显示对话框
                    {
                    }
                }
                EditorGUILayout.EndVertical();

                EditorGUILayout.BeginVertical(GUILayout.Width(100));
                EditorGUILayout.LabelField(" ", GUILayout.Width(5), GUILayout.Height(25));
                if (GUILayout.Button("生成全国Lua配置", GUILayout.Width(100), GUILayout.Height(50)))
                {
                    PlayModeTools.ExportProvinceLuaScript();
                    if (EditorUtility.DisplayDialog("提示", "已导出全国Lua文件至" + PlayModeTools.provinceLuaPath, "确定"))                                   //显示对话框
                    {
                    }
                }
                EditorGUILayout.EndVertical();

                EditorGUILayout.BeginVertical(GUILayout.Width(75));
                EditorGUILayout.LabelField(" ", GUILayout.Width(75));
                EditorGUILayout.EndVertical();
                EditorGUILayout.EndHorizontal();
            }
            EditorGUILayout.EndVertical();
        }
コード例 #5
0
ファイル: DrawProvince.cs プロジェクト: huaqiangame/dahhu
        private static void DrawItem(ProvinceData config, int index)
        {
            EditorGUILayout.BeginVertical("TextArea", GUILayout.Width(500), GUILayout.Height(25));
            GUILayout.Space(10);
            EditorGUILayout.BeginHorizontal();
            EditorGUILayout.LabelField("省份名:", GUILayout.Width(60));
            config.name = EditorGUILayout.TextField(config.name, GUILayout.Width(100));
            EditorGUILayout.LabelField("缩写名:", GUILayout.Width(50));
            config.shortName = EditorGUILayout.TextField(config.shortName, GUILayout.Width(100));
            EditorGUILayout.LabelField("游戏内名:", GUILayout.Width(50));
            config.gameName = EditorGUILayout.TextField(config.gameName, GUILayout.Width(100));
            EditorGUILayout.EndHorizontal();

            GUILayout.Space(10);
            EditorGUILayout.BeginHorizontal();
            EditorGUILayout.LabelField("标签:", GUILayout.Width(60));
            config.popTag = (PopTagEnum)EditorGUILayout.EnumPopup(config.popTag, GUILayout.Width(100));
            EditorGUILayout.LabelField("是否开启:", GUILayout.Width(60));
            config.isOpen = EditorGUILayout.Toggle(config.isOpen);
            EditorGUILayout.LabelField("是否上线:", GUILayout.Width(50));
            config.isOnline = EditorGUILayout.Toggle(config.isOnline, GUILayout.Width(50));
            EditorGUILayout.EndHorizontal();

            GUILayout.Space(10);
            EditorGUILayout.BeginHorizontal();
            EditorGUILayout.LabelField("AppName:", GUILayout.Width(60));
            config.appName = EditorGUILayout.TextField(config.appName, GUILayout.Width(100));

            EditorGUILayout.EndHorizontal();

            GUILayout.Space(10);
//				EditorGUILayout.BeginHorizontal();
//					EditorGUILayout.LabelField("附加字段:", GUILayout.Width(60));
//					config.tips = EditorGUILayout.TextField(config.tips,GUILayout.Width(100));
//					config.isOpenUrl = EditorGUILayout.Toggle(config.isOpenUrl,GUILayout.Width(20));
//					if(config.isOpenUrl)
//					{
//						config.openUrl = EditorGUILayout.TextField(config.openUrl,GUILayout.Width(234));
//					}
//				EditorGUILayout.EndHorizontal();

            Texture popObj  = null;
            Texture iconObj = null;

            GUILayout.Space(10);
            EditorGUILayout.BeginHorizontal();
            EditorGUILayout.LabelField("按钮icon:", GUILayout.Width(60));
            EditorGUI.BeginDisabledGroup(true);
            config.btnIcon = EditorGUILayout.TextField(config.btnIcon, GUILayout.Width(300));
            EditorGUI.EndDisabledGroup();
            iconObj = AssetDatabase.LoadAssetAtPath <Texture>(config.btnIcon);
            iconObj = (Texture)EditorGUILayout.ObjectField(iconObj, typeof(Texture), true, GUILayout.Width(120));
            if (iconObj != null)
            {
                config.btnIcon = AssetDatabase.GetAssetPath(iconObj);
            }
            EditorGUILayout.EndHorizontal();

            GUILayout.Space(10);
            EditorGUILayout.BeginHorizontal();
            EditorGUILayout.LabelField("气泡Icon:", GUILayout.Width(60));
            EditorGUI.BeginDisabledGroup(true);
            config.popIcon = EditorGUILayout.TextField(config.popIcon, GUILayout.Width(300));
            EditorGUI.EndDisabledGroup();
            popObj = AssetDatabase.LoadAssetAtPath <Texture>(config.popIcon);
            popObj = (Texture)EditorGUILayout.ObjectField(popObj, typeof(Texture), true, GUILayout.Width(120));
            if (popObj != null)
            {
                config.popIcon = AssetDatabase.GetAssetPath(popObj);
            }
            EditorGUILayout.EndHorizontal();

            GUILayout.Space(10);
            EditorGUILayout.BeginHorizontal();
            if (GUILayout.Button("编辑省内玩法"))
            {
                //popObj == null || iconObj == null ||
                if (config.name == "新增的省份" || config.shortName == "新省" || config.gameName == "NewProvince")
                {
                    EditorUtility.DisplayDialog("错误", "需要完成按钮图片、省份名、缩略名,游戏名设置!", "确定");
                }
                else
                {
                    PlayModeTools.curProvince = index;
                }
            }

            if (popObj != null && iconObj != null)
            {
                if (GUILayout.Button("编辑省份按钮"))
                {
                    GameObject go = GameObject.Find("Public_WindowSetProvince");
                    if (go == null)
                    {
                        go = HelpFunEditor.InstantiatePrefab(GameObject.Find("GameRoot/Game/UIRoot/UIWindowParent/Canvas/TestWindow").gameObject,
                                                             AssetDatabase.LoadAssetAtPath <GameObject>("Assets/Game/PackagingResources/Public/Module/SetProvincePublic_WindowSetProvince.prefab")
                                                             );

                        go.transform.localScale    = Vector3.one;
                        go.transform.localPosition = Vector3.zero;
                        RectTransform rect = go.transform.GetComponent <RectTransform>();
                        rect.anchorMin = Vector2.zero;
                        rect.anchorMax = Vector2.one;
                        rect.pivot     = new Vector2(0.5f, 0.5f);
                        rect.offsetMax = Vector2.zero;
                        rect.offsetMin = Vector2.zero;
                    }

                    GameObject btnPrefab     = go.transform.Find("Center/Scroll View/Viewport/Content/Item/btnPrefab").gameObject;
                    string     editorBtnName = "btn" + config.gameName;
                    Transform  clone         = btnPrefab.transform.parent.Find(editorBtnName);
                    Transform  createBtn     = null;
                    if (clone == null)
                    {
                        clone               = GameObject.Instantiate(btnPrefab).transform;
                        clone.parent        = btnPrefab.transform.parent;
                        clone.localScale    = btnPrefab.transform.localScale;
                        clone.localPosition = btnPrefab.transform.localPosition;
                        clone.SetSiblingIndex(config.key);
                        clone.name     = editorBtnName;
                        createBtn      = clone.Find("btnPrefab").transform;
                        createBtn.name = clone.name;
                    }
                    createBtn = clone.Find(clone.name);


                    Image btnImg = createBtn.GetComponent <Image>();
                    btnImg.sprite = AssetDatabase.LoadAssetAtPath <Sprite>(config.btnIcon);
                    btnImg.SetNativeSize();

                    Image popImg = clone.Find("Pop").GetComponent <Image>();
                    popImg.sprite = AssetDatabase.LoadAssetAtPath <Sprite>(config.popIcon);
                    popImg.SetNativeSize();

                    Text    nameTxt = clone.Find("Pop/Text").GetComponent <Text>();
                    Outline outLine = nameTxt.transform.GetComponent <Outline>();
                    nameTxt.text        = config.shortName;
                    outLine.effectColor = popObj.name.Contains("蓝") ? outLineColors[0]: popObj.name.Contains("橘") ? outLineColors[1] :popObj.name.Contains("兰") ? outLineColors[3]:outLineColors[2];

                    clone.gameObject.SetActive(true);

                    Selection.activeGameObject = clone.gameObject;
                }
            }
            EditorGUILayout.EndHorizontal();



            EditorGUILayout.EndVertical();
        }