private void Start() { clothingItem = GetComponent <ClothingItem>(); playerScript = GetComponentInParent <PlayerScript>(); EventManager.UI.AddListener(eventName, OnChanged); }
void Start() { clothingItem = GetComponent <ClothingItem>(); playerScript = GetComponentInParent <PlayerScript>(); EventManager.UI.AddListener(eventName, new UnityAction <GameObject>(OnChanged)); }