private void OnGuiAuthenticated() { GUI.skin = PlayFabEditorHelper.uiStyle; GUI.enabled = blockingRequests.Count == 0 && !EditorApplication.isCompiling; using (new UnityVertical()) { //PlayFabEditorMenu.DrawMenu(); switch ((Menu.MenuStates)PlayFabEditorPrefsSO.Instance.curMainMenuIdx) { case Menu.MenuStates.Sdk: PlayFabEditorSDKTools.DrawSdkPanel(); break; case Menu.MenuStates.Settings: PlayFabEditorSettings.DrawSettingsPanel(); break; case Menu.MenuStates.Help: PlayFabEditorHelpMenu.DrawHelpPanel(); break; case Menu.MenuStates.Data: PlayFabEditorDataMenu.DrawDataPanel(); break; case Menu.MenuStates.Tools: PlayFabEditorToolsMenu.DrawToolsPanel(); break; case Menu.MenuStates.Packages: PlayFabEditorPackages.DrawPackagesMenu(); break; default: break; } using (new UnityVertical(PlayFabEditorHelper.uiStyle.GetStyle("gpStyleGray1"), GUILayout.ExpandHeight(true), GUILayout.ExpandWidth(true))) { GUILayout.FlexibleSpace(); } // help tag at the bottom of the help menu. if ((Menu.MenuStates)PlayFabEditorPrefsSO.Instance.curMainMenuIdx == Menu.MenuStates.Help) { DisplayHelpMenu(); } } Repaint(); }
private void OnGuiInternal() { GUI.skin = PlayFabEditorHelper.uiStyle; using (new UnityVertical()) { //Run all updaters prior to drawing; PlayFabEditorHeader.DrawHeader(); GUI.enabled = blockingRequests.Count == 0 && !EditorApplication.isCompiling; if (PlayFabEditorAuthenticate.IsAuthenticated()) { PlayFabEditorMenu.DrawMenu(); switch (PlayFabEditorMenu._menuState) { case PlayFabEditorMenu.MenuStates.Sdks: PlayFabEditorSDKTools.DrawSdkPanel(); break; case PlayFabEditorMenu.MenuStates.Settings: PlayFabEditorSettings.DrawSettingsPanel(); break; case PlayFabEditorMenu.MenuStates.Help: PlayFabEditorHelpMenu.DrawHelpPanel(); break; case PlayFabEditorMenu.MenuStates.Data: PlayFabEditorDataMenu.DrawDataPanel(); break; case PlayFabEditorMenu.MenuStates.Tools: PlayFabEditorToolsMenu.DrawToolsPanel(); break; case PlayFabEditorMenu.MenuStates.Packages: PlayFabEditorPackages.DrawPackagesMenu(); break; default: break; } } else { PlayFabEditorAuthenticate.DrawAuthPanels(); } using (new UnityVertical(PlayFabEditorHelper.uiStyle.GetStyle("gpStyleGray1"), GUILayout.ExpandHeight(true), GUILayout.ExpandWidth(true))) { GUILayout.FlexibleSpace(); } // help tag at the bottom of the help menu. if (PlayFabEditorMenu._menuState == PlayFabEditorMenu.MenuStates.Help) { DisplayHelpMenu(); } } PruneBlockingRequests(); Repaint(); }