public static void Debug(string text, params object[] args) { if ((PlayFabSettings.LogLevel & PlayFabLogLevel.Debug) != 0) { UnityEngine.Debug.Log(PlayFabUtil.timeStamp + " DEBUG: " + PlayFabUtil.Format(text, args)); } }
public static void Error(string text, params object[] args) { if ((PlayFabSettings.LogLevel & PlayFabLogLevel.Error) != 0) { UnityEngine.Debug.LogError(PlayFabUtil.timeStamp + " ERROR: " + PlayFabUtil.Format(text, args)); } }