コード例 #1
0
ファイル: WishList.cs プロジェクト: rdf004/Wish-List-Recipe
    /*
     *
     *  Execute a PlayFab Cloud Script function to update the group entity object data to the
     *  updated CSV. Title-level data should not be changed directly from the client.
     *
     *  @param dataobj: the updated CSV; the Cloud Script function sets the entity group object data to
     *      this value.
     *  @param item_id: ItemID of the item that was either added or removed
     *
     */

    private void UpdateObject(string dataobj, bool adding_item, string item_id)
    {
        PlayFab.DataModels.EntityKey entity = new PlayFab.DataModels.EntityKey {
            Id = LoginClass.getPlayerEntityKeyId(), Type = LoginClass.getPlayerEntityKeyType()
        };

        List <PlayFab.DataModels.SetObject> ObjList = new List <PlayFab.DataModels.SetObject>();

        ObjList.Add(

            new PlayFab.DataModels.SetObject {
            ObjectName = "wishlist",
            DataObject = dataobj
        }

            );

        var request = new PlayFab.DataModels.SetObjectsRequest {
            Entity  = entity,
            Objects = ObjList
        };

        PlayFabDataAPI.SetObjects(request, result => {
            if (adding_item)
            {
                StoreSetup.SetUpStore(item_id, false);
            }
            else
            {
                StoreSetup.SetUpStore(item_id, true);
            }
        }, error => { Debug.LogError(error.GenerateErrorReport()); });
    }
コード例 #2
0
ファイル: WishList.cs プロジェクト: rdf004/Wish-List-Recipe
    /*
     *
     *  If the wish list does not exist, we create an entity object for the player.
     *
     */

    private static void CreateEntityWishList()
    {
        PlayFab.DataModels.EntityKey entity = new PlayFab.DataModels.EntityKey {
            Id = LoginClass.getPlayerEntityKeyId(), Type = LoginClass.getPlayerEntityKeyType()
        };

        /* SetObjects takes in a list of type SetObject. These will contain the objects that we want to set. */

        List <PlayFab.DataModels.SetObject> ObjList = new List <PlayFab.DataModels.SetObject>();

        /*
         *  We will add an object of type wishlist. The DataObject is empty because we are initializing the entity object,
         *  as it does not exist. We do not have any ItemId's to add to the wish list yet.
         */

        ObjList.Add(

            new PlayFab.DataModels.SetObject {
            ObjectName = "wishlist",
            DataObject = ""
        }

            );

        var request = new PlayFab.DataModels.SetObjectsRequest {
            Entity  = entity,
            Objects = ObjList
        };

        /* Call PlayFab SetObjects to set the object data for the player entity. */

        PlayFabDataAPI.SetObjects(request, result => {
            /* The title player now has a wishlist object. */

            Debug.Log("Set object successful");
        }, error => { Debug.LogError(error.GenerateErrorReport()); });
    }