Inheritance: PlayFabRequestCommon
コード例 #1
1
		/// <summary>
		/// Retrieves the specified version of the title's catalog of virtual goods, including all defined properties
		/// </summary>
        public static async Task<PlayFabResult<GetCatalogItemsResult>> GetCatalogItemsAsync(GetCatalogItemsRequest request)
        {
            if (AuthKey == null) throw new Exception ("Must be logged in to call this method");

            object httpResult = await PlayFabHTTP.DoPost(PlayFabSettings.GetURL() + "/Client/GetCatalogItems", request, "X-Authorization", AuthKey);
            if(httpResult is PlayFabError)
            {
                PlayFabError error = (PlayFabError)httpResult;
                if (PlayFabSettings.GlobalErrorHandler != null)
                    PlayFabSettings.GlobalErrorHandler(error);
                return new PlayFabResult<GetCatalogItemsResult>
                {
                    Error = error,
                };
            }
            string resultRawJson = (string)httpResult;

            var serializer = JsonSerializer.Create(PlayFabSettings.JsonSettings);
            var resultData = serializer.Deserialize<PlayFabJsonSuccess<GetCatalogItemsResult>>(new JsonTextReader(new StringReader(resultRawJson)));
			
			GetCatalogItemsResult result = resultData.data;
			
			
            return new PlayFabResult<GetCatalogItemsResult>
                {
                    Result = result
                };
        }
コード例 #2
0
    private void GetDataFromPlayFab(Action callback)
    {
        var catalogRequest = new GetCatalogItemsRequest()
        {
            CatalogVersion = "ItemCatalog"
        };
        PlayFabClientAPI.GetCatalogItems(catalogRequest, (catResult) =>
        {
            PlayFabDataStore.Catalog = catResult.Catalog;

            var storeRequest = new GetStoreItemsRequest()
            {
                CatalogVersion = "ItemCatalog",
                StoreId = "ResizerItems"
            };
            PlayFabClientAPI.GetStoreItems(storeRequest, (storeResult) =>
            {
                PlayFabDataStore.Store = storeResult.Store;
                callback();
            }, PlayFabErrorHandler.HandlePlayFabError);

        }, PlayFabErrorHandler.HandlePlayFabError);

        
    }
コード例 #3
0
		private void Start () {
			////
			/// Get's the specified version of the title's catalog of virtual goods, including purchase options and pricing details
			/// associated with the game title and catalog verion set in Playfab / Developer settings
			////
			icons = new Dictionary<string,Texture2D> ();
			icons.Add ("health", health);
			icons.Add ("gun2", gun2);
			icons.Add ("gun3", gun3);
			icons.Add ("crate", crate);

			GetCatalogItemsRequest request = new GetCatalogItemsRequest();
			request.CatalogVersion = PlayFabData.CatalogVersion;
			if (PlayFabData.AuthKey != null)
				PlayFabClientAPI.GetCatalogItems (request,ConstructCatalog,OnPlayFabError);
			//Time.timeScale = 0;
		}
コード例 #4
0
    public static List <Recipe> GetMinigameRecipes()
    {
        List <Recipe> toRet = new List <Recipe>();

        PlayFab.ClientModels.GetCatalogItemsRequest itemRequest = new PlayFab.ClientModels.GetCatalogItemsRequest();
        itemRequest.CatalogVersion = "Items";
        PlayFabClientAPI.GetCatalogItems(itemRequest, result => {
            List <PlayFab.ClientModels.CatalogItem> items = result.Catalog;
            foreach (PlayFab.ClientModels.CatalogItem i in items)
            {
                if (i.ItemClass == "Recipe")
                {
                    if (i.ItemId == "carrotSalad" || i.ItemId == "beefAndChicken" || i.ItemId == "carrotSoup")
                    {
                        toRet.Add(new Recipe(i));
                        Debug.Log(i.ItemId);
                    }
                }
            }
        }, error => {}
                                         );
        return(toRet);
    }
コード例 #5
0
ファイル: EventTest.cs プロジェクト: runyasak/Ritual-Me
        public void TestCallbackFailures()
        {
            PlayFabSettings.HideCallbackErrors = true;
            // Just need any valid auth token for this test
            LoginWithCustomIDRequest loginRequest = new LoginWithCustomIDRequest();
            loginRequest.CreateAccount = true;
            loginRequest.CustomId = SystemInfo.deviceUniqueIdentifier;
            PlayFabClientAPI.LoginWithCustomID(loginRequest, null, null);
            WaitForApiCalls();

            PlayFabSettings.RegisterForResponses(null, (PlayFabSettings.ResponseCallback<object, PlayFabResultCommon>)SuccessCallback_Global);
            PlayFabSettings.GlobalErrorHandler += SharedError_Global;
            callbacks.Clear();

            GetCatalogItemsRequest catalogRequest = new GetCatalogItemsRequest();
            PlayFabClientAPI.GetCatalogItems(catalogRequest, GetCatalogItemsCallback_Single, SharedError_Single);
            WaitForApiCalls();
            UUnitAssert.True(callbacks.Contains("GetCatalogItemsCallback_Single"), "GetCatalogItemsCallback_Single"); // All success callbacks should occur, even if some throw exceptions
            UUnitAssert.True(callbacks.Contains("SuccessCallback_Global"), "SuccessCallback_Global"); // All success callbacks should occur, even if some throw exceptions
            UUnitAssert.False(callbacks.Contains("SharedError_Single"), "SharedError_Single"); // Successful calls should not invoke error-callbacks (even when callbacks throw exceptions)
            UUnitAssert.False(callbacks.Contains("SharedError_Global"), "SharedError_Global"); // Successful calls should not invoke error-callbacks (even when callbacks throw exceptions)
            UUnitAssert.IntEquals(2, callbacks.Count);
            callbacks.Clear();

            RegisterPlayFabUserRequest registerRequest = new RegisterPlayFabUserRequest();
            PlayFabClientAPI.RegisterPlayFabUser(registerRequest, RegisterPlayFabUserCallback_Single, SharedError_Single);
            WaitForApiCalls();
            UUnitAssert.False(callbacks.Contains("GetCatalogItemsCallback_Single"), "GetCatalogItemsCallback_Single"); // Success should not have occurred
            UUnitAssert.False(callbacks.Contains("SuccessCallback_Global"), "SuccessCallback_Global"); // Success should not have occurred
            UUnitAssert.True(callbacks.Contains("SharedError_Single"), "SharedError_Single"); // All error callbacks should occur, even if some throw exceptions
            UUnitAssert.True(callbacks.Contains("SharedError_Global"), "SharedError_Global"); // All error callbacks should occur, even if some throw exceptions
            UUnitAssert.IntEquals(2, callbacks.Count);
            callbacks.Clear();
            PlayFabSettings.HideCallbackErrors = false;
            PlayFabSettings.ForceUnregisterAll();
        }
コード例 #6
0
ファイル: PlayFabClientAPI.cs プロジェクト: davetheo/Smash3
		/// <summary>
		/// Retrieves the specified version of the title's catalog of virtual goods, including all defined properties
		/// </summary>
		public static void GetCatalogItems(GetCatalogItemsRequest request, GetCatalogItemsCallback resultCallback, ErrorCallback errorCallback)
		{
			if (AuthKey == null) throw new Exception ("Must be logged in to call this method");

			string serializedJSON = JsonConvert.SerializeObject(request, Util.JsonFormatting, Util.JsonSettings);
			Action<string,string> callback = delegate(string responseStr, string errorStr)
			{
				GetCatalogItemsResult result = null;
				PlayFabError error = null;
				ResultContainer<GetCatalogItemsResult>.HandleResults(responseStr, errorStr, out result, out error);
				if(error != null && errorCallback != null)
				{
					errorCallback(error);
				}
				if(result != null)
				{
					
					if(resultCallback != null)
					{
						resultCallback(result);
					}
				}
			};
			PlayFabHTTP.Post(PlayFabSettings.GetURL()+"/Client/GetCatalogItems", serializedJSON, "X-Authorization", AuthKey, callback);
		}
コード例 #7
0
        /// <summary>
        /// Retrieves the specified version of the title's catalog of virtual goods, including all defined properties
        /// </summary>
        public static void GetCatalogItems(GetCatalogItemsRequest request, ProcessApiCallback<GetCatalogItemsResult> resultCallback, ErrorCallback errorCallback, object customData = null)
        {
            if (_authKey == null) throw new Exception("Must be logged in to call this method");

            string serializedJson = SimpleJson.SerializeObject(request, Util.ApiSerializerStrategy);
            Action<CallRequestContainer> callback = delegate(CallRequestContainer requestContainer)
            {
                ResultContainer<GetCatalogItemsResult>.HandleResults(requestContainer, resultCallback, errorCallback, null);
            };
            PlayFabHTTP.Post("/Client/GetCatalogItems", serializedJson, "X-Authorization", _authKey, callback, request, customData);
        }
コード例 #8
0
    //Gets all the quests in the game and stores them
    public static void GetCatalogQuests()
    {
        var request = new GetCatalogItemsRequest()
        {
        };
        PlayFabClientAPI.GetCatalogItems(request, (result) =>
        {
            foreach (var item in result.Catalog)
            {
                if (item.ItemClass == "Quest")
                {
                    string[] customData = item.CustomData.Split('"');

                    PlayFabDataStore.catalogQuests.Add(item.ItemId, new CatalogQuest(item.ItemId, item.ItemClass, item.DisplayName, item.Description, customData[3], item.Bundle.BundledItems, item.Bundle.BundledVirtualCurrencies));
                }
            }
            Debug.Log("Quests Retrieved");
        },
        (error) =>
        {
            Debug.Log("Can't get Quests");
            Debug.Log(error.ErrorMessage);
            Debug.Log(error.ErrorDetails);
        });
    }
コード例 #9
0
    //Gets all the items in the game and stores them
    public static void GetCatalogItems()
    {
        var request = new GetCatalogItemsRequest()
        {
        };
        PlayFabClientAPI.GetCatalogItems(request, (result) =>
        {
            foreach (var item in result.Catalog)
            {
                if (item.ItemClass == "Item")
                {
                    string[] customData = item.CustomData.Split('"');

                    PlayFabDataStore.catalogItems.Add(item.ItemId, new UIItemInfo(item.ItemId, item.DisplayName, customData[3], int.Parse(customData[7]),
                        customData[11], int.Parse(customData[15]), int.Parse(customData[19]), int.Parse(customData[23]), int.Parse(customData[27]), int.Parse(customData[31]),
                        int.Parse(customData[35]), int.Parse(customData[39]), int.Parse(customData[43])));
                }
            }
            Debug.Log("Items are retrieved");
            PlayFabUserLogin.playfabUserLogin.Authentication("AUTHENTICATING...", 1);
        },
        (error) =>
        {
            Debug.Log("Items can't retrieved!");
            Debug.Log(error.ErrorMessage);
            Debug.Log(error.ErrorDetails);
        });

    }
コード例 #10
0
 //Gets all the runes in the catalog and stores them
 public static void GetCatalogRunes()
 {
     var request = new GetCatalogItemsRequest()
     {
     };
     PlayFabClientAPI.GetCatalogItems(request, (result) =>
     {
         foreach (var item in result.Catalog)
         {
             if (item.ItemClass == "Skill" || item.ItemClass == "Modifier")
             {
                 
                 string[] customData = item.CustomData.Split('"');
                 PlayFabDataStore.catalogRunes.Add(item.ItemId, new CatalogRune(item.ItemId, item.ItemClass, item.DisplayName, item.Description, customData[3], int.Parse(customData[7]), 
                     int.Parse(customData[11]), int.Parse(customData[15]), int.Parse(customData[19]), int.Parse(customData[23]), int.Parse(customData[27]), int.Parse(customData[31]), 
                     int.Parse(customData[35]), float.Parse(customData[39]), float.Parse(customData[43]), customData[47].ToString()));
             }
         }
         Debug.Log("Catalog Retrieved");
     },
     (error) =>
     {
         Debug.Log("Can't get Catalog Runes");
         Debug.Log(error.ErrorMessage);
         Debug.Log(error.ErrorDetails);
     });
 }
コード例 #11
0
ファイル: PfItemBasics.cs プロジェクト: noxplague/UnitySDK
 private void OnPfLoginComplete()
 {
     var charRequest = new ClientModels.ListUsersCharactersRequest();
     PlayFabClientAPI.GetAllUsersCharacters(charRequest, CharCallBack, SharedFailCallback("GetAllUsersCharacters"));
     var catalogRequest = new ClientModels.GetCatalogItemsRequest();
     PlayFabClientAPI.GetCatalogItems(catalogRequest, GetCatalogCallback, SharedFailCallback("GetCatalogItems"));
 }
コード例 #12
0
ファイル: EventTest.cs プロジェクト: yen-igaw/UnitySDK
        public void TestCallbackFailuresGlobal(UUnitTestContext testContext)
        {
            PlayFabSettings.HideCallbackErrors = true;
            PlayFabSettings.RegisterForResponses(null, (PlayFabSettings.ResponseCallback<object, PlayFabResultCommon>)SuccessCallback_Global);

            GetCatalogItemsRequest catalogRequest = new GetCatalogItemsRequest();
            PlayFabClientAPI.GetCatalogItems(catalogRequest, PlayFabUUnitUtils.ApiCallbackWrapper<GetCatalogItemsResult>(testContext, GetCatalogItemsCallback_Single), SharedErrorCallback, testContext);
        }
 /// <summary>
 /// Sends request to PlayFab, to load the catalog.
 /// </summary>
 public void LoadAllCatalogItems()
 {
     GetCatalogItemsRequest request = new GetCatalogItemsRequest();
     request.CatalogVersion = GameConstants.inGameStoreCatalogName;
     PlayFabClientAPI.GetCatalogItems(request, OnCatalogItemsLoaded, OnCatalogItemsError);
 }
コード例 #14
0
    /// <summary>
    /// Gets all catalog items.
    /// </summary>
    /// <param name="OnCatalogLoaded">Callback when completes.</param>
    public void GetAllCatalogItems(ProjectDelegates.PlayFabCatalogListCallback OnCatalogLoaded)
    {
        this.OnCatalogLoadedCallback = OnCatalogLoaded;

        if (catalogItems == null)
        {
            GetCatalogItemsRequest request = new GetCatalogItemsRequest();
            request.CatalogVersion = "Test";
            PlayFabClientAPI.GetCatalogItems(request, OnCatalogItemsLoaded, OnCatalogItemsError);
        }
        else
        {
            OnCatalogLoadedCallback(catalogItems);
        }
    }