Inheritance: PlayFabRequestCommon
コード例 #1
0
ファイル: PlayFabAdminAPI.cs プロジェクト: noxplague/UnitySDK
		/// <summary>
		/// Updates the build details for the specified game server executable
		/// </summary>
		public static void ModifyServerBuild(ModifyServerBuildRequest request, ModifyServerBuildCallback resultCallback, ErrorCallback errorCallback, object customData = null)
		{
			if (PlayFabSettings.DeveloperSecretKey == null) throw new Exception ("Must have PlayFabSettings.DeveloperSecretKey set to call this method");

			string serializedJSON = JsonConvert.SerializeObject(request, Util.JsonFormatting, Util.JsonSettings);
			Action<string,PlayFabError> callback = delegate(string responseStr, PlayFabError pfError)
			{
				ModifyServerBuildResult result = null;
				ResultContainer<ModifyServerBuildResult>.HandleResults(responseStr, ref pfError, out result);
				if(pfError != null && errorCallback != null)
				{
					errorCallback(pfError);
				}
				if(result != null)
				{
					
					result.CustomData = customData;
					result.Request = request;
					if(resultCallback != null)
					{
						resultCallback(result);
					}
				}
			};
			PlayFabHTTP.Post(PlayFabSettings.GetURL()+"/Admin/ModifyServerBuild", serializedJSON, "X-SecretKey", PlayFabSettings.DeveloperSecretKey, callback);
		}
コード例 #2
0
ファイル: PlayFabAdminAPI.cs プロジェクト: yen-igaw/UnitySDK
        /// <summary>
        /// Updates the build details for the specified game server executable
        /// </summary>
        public static void ModifyServerBuild(ModifyServerBuildRequest request, PlayFabResultCommon.ProcessApiCallback<ModifyServerBuildResult> resultCallback, ErrorCallback errorCallback, object customData = null)
        {
            if (PlayFabSettings.DeveloperSecretKey == null) throw new Exception("Must have PlayFabSettings.DeveloperSecretKey set to call this method");

            string serializedJson = JsonWrapper.SerializeObject(request, PlayFabUtil.ApiSerializerStrategy);
            Action<CallRequestContainer> callback = delegate(CallRequestContainer requestContainer)
            {
                ResultContainer<ModifyServerBuildResult>.HandleResults(requestContainer, resultCallback, errorCallback, null);
            };
            PlayFabHttp.Post("/Admin/ModifyServerBuild", serializedJson, "X-SecretKey", PlayFabSettings.DeveloperSecretKey, callback, request, customData);
        }
コード例 #3
0
        /// <summary>
        /// Updates the build details for the specified game server executable
        /// </summary>
        public static void ModifyServerBuild(ModifyServerBuildRequest request, Action<ModifyServerBuildResult> resultCallback, Action<PlayFabError> errorCallback, object customData = null)
        {
            if (PlayFabSettings.DeveloperSecretKey == null) throw new Exception("Must have PlayFabSettings.DeveloperSecretKey set to call this method");

            PlayFabHttp.MakeApiCall("/Admin/ModifyServerBuild", request, AuthType.DevSecretKey, resultCallback, errorCallback, customData);
        }
コード例 #4
0
ファイル: PlayFabAdminAPI.cs プロジェクト: fordream/CSharpSDK
		/// <summary>
		/// Updates the build details for the specified game server executable
		/// </summary>
        public static async Task<PlayFabResult<ModifyServerBuildResult>> ModifyServerBuildAsync(ModifyServerBuildRequest request)
        {
            if (PlayFabSettings.DeveloperSecretKey == null) throw new Exception ("Must have PlayFabSettings.DeveloperSecretKey set to call this method");

            object httpResult = await PlayFabHTTP.DoPost(PlayFabSettings.GetURL() + "/Admin/ModifyServerBuild", request, "X-SecretKey", PlayFabSettings.DeveloperSecretKey);
            if(httpResult is PlayFabError)
            {
                PlayFabError error = (PlayFabError)httpResult;
                if (PlayFabSettings.GlobalErrorHandler != null)
                    PlayFabSettings.GlobalErrorHandler(error);
                return new PlayFabResult<ModifyServerBuildResult>
                {
                    Error = error,
                };
            }
            string resultRawJson = (string)httpResult;

            var serializer = JsonSerializer.Create(PlayFabSettings.JsonSettings);
            var resultData = serializer.Deserialize<PlayFabJsonSuccess<ModifyServerBuildResult>>(new JsonTextReader(new StringReader(resultRawJson)));
			
			ModifyServerBuildResult result = resultData.data;
			
			
            return new PlayFabResult<ModifyServerBuildResult>
                {
                    Result = result
                };
        }