public void alertCollision(I_WorldObject collidedObject) { if (platformName == "ScareBlock") { suspenseMusicInstance.Stop(); scaryImage.scare(0, 1); this.setAlive(false); } }
public void Update(GameTime gameTime) { if (!endScene) { // reset objects to add objectsToAdd = new List <I_WorldObject>(); scareImg.update(gameTime); camera.Update(gameTime); scrollBackground(); musichandler(); if (once == 0) { checkforenter(); } if (time == 0) { updatetext(); time = 8; } else { time--; } if (storyflip == false && gamemenu == false) { // update worldObject's logic foreach (I_WorldObject x in worldtextObjects) { x.Update(gameTime); } } else { foreach (I_WorldObject x in worldObjects) { x.Update(gameTime); int level_before = WorldData.level; if (x.getName() == "Jordan" || x.getName() == "Simon" || x.getName() == "Adam" || x.getName() == "fire particle") { x.setNode(qt.UpdateLocation(x, x.getNode())); checkCollisions(x); } if (!x.isAlive()) { x.getNode().RemoveElement(x); } else { x.setNode(qt.UpdateLocation(x, x.getNode())); } checkForAliveness(x, toDelete); int level_after = WorldData.level; if (level_before != level_after) { Console.WriteLine("NEW LEVEL EVENT OCCURED"); WorldData.newLevelEvent = true; // level that end scene occurs if (WorldData.level == 3) { endScene = true; MediaPlayer.Stop(); scareImg.scare(1, 100000); } else { init_everything(); LoadContent(content); } } } // add the objects foreach (I_WorldObject z in objectsToAdd) { worldObjects.Add(z); } foreach (I_WorldObject z in toDelete) { worldObjects.Remove(z); } } } }