コード例 #1
0
 /// <summary>
 /// Gets a character ref or defers to loader event. Here we wait an extra frame to give group time to load.
 /// </summary>
 override protected void GetCharacter()
 {
     if (attack == null)
     {
         if (character != null)
         {
             // We only get called if groups was null, so try to find the group
             foreach (BasicAttacks a in character.GetComponentsInChildren <BasicAttacks>())
             {
                 for (int i = 0; i < a.attacks.Count; i++)
                 {
                     if (attack != null)
                     {
                         break;
                     }
                     if (a.attacks[i].name == attackName)
                     {
                         attack      = a;
                         attackIndex = i;
                         break;
                     }
                 }
             }
             UpdateFromAttackData();
         }
         base.GetCharacter();
     }
     else
     {
         if (attackName == null || attackName == "")
         {
             attackName  = attack.attacks[0].name;
             attackIndex = 0;
         }
         else
         {
             for (int i = 0; i < attack.attacks.Count; i++)
             {
                 if (attack.attacks[i].name == attackName)
                 {
                     attackIndex = i;
                     break;
                 }
             }
         }
         UpdateFromAttackData();
     }
 }
コード例 #2
0
 /// <summary>
 /// Handles the character being loaded.
 /// </summary>
 /// <param name="sender">Sender.</param>
 /// <param name="e">E.</param>
 override protected void HandleCharacterLoaded(object sender, CharacterEventArgs e)
 {
     base.HandleCharacterLoaded(sender, e);
     // We only get called if groups was null, so try to find the group
     foreach (BasicAttacks a in e.Character.GetComponentsInChildren <BasicAttacks>())
     {
         for (int i = 0; i < a.attacks.Count; i++)
         {
             if (attack != null)
             {
                 break;
             }
             if (a.attacks[i].name == attackName)
             {
                 attack      = a;
                 attackIndex = i;
                 break;
             }
         }
     }
     UpdateFromAttackData();
 }