/// <summary> /// Called when the player reaches the level's exit. /// </summary> private void OnExitReached() { Player.OnReachedExit(); exitReachedSound.Play(); reachedExit = true; }
/// <summary> /// Called when the player reaches the level's exit. /// </summary> private void OnExitReached() { Player.OnReachedExit(); GameContent.SoundEffects.exitReachedSound.Play(); reachedExit = true; }