/// <summary> /// LoadContent will be called once per game and is the place to load /// all of your content. /// </summary> protected override void LoadContent() { // Create a new SpriteBatch, which can be used to draw textures. spriteBatch = new SpriteBatch(GraphicsDevice); menuScreen = new MenuScreen(this); mGameWorld = new World(this); camera = new Camera(spriteBatch, this); mGameWorld.worldWidth = Width; mGameWorld.worldHeight = Height; mGameWorld.camera = camera; mGameWorld.menuScreen = menuScreen; mGameWorld.LoadContent(Content); menuScreen.LoadContent(); // TODO: use this.Content to load your game content here }