public override void OnAddedToEntity() { var texture = Entity.Scene.Content.LoadSpriteAtlas("Content/Assets/Player/Player.atlas"); _boxCollider = Entity.GetComponent <BoxCollider>(); _mover = Entity.GetComponent <TiledMapMover>(); _animator = Entity.AddComponent(new SpriteAnimator()); _animator.AddAnimationsFromAtlas(texture); _animator.Speed = 0.7f; _animator.Play("idle"); SetupInput(); }