private void ReceiveDeathZones(ParalaxBackGround manager) { var deathZones = manager.GetDeathZones(); for (int i = 0; i < deathZones.Count; i++) { DeathZones.Add(deathZones[i]); } }
public void ReceiveCoinsPlaces(ParalaxBackGround manager) { var coinsAllPlaces = manager.GetCoinsPlaces(); for (int i = 0; i < coinsAllPlaces.Count; i++) { CoinsPlaces.Add(coinsAllPlaces[i]); } }