public Enemy(float _x, float _y) { x = _x; y = _y; gun = new Gun (GunType.NullGun, this); MOVE_SPEED = 200; FALL_SPEED = 4; FALL_CAP = (MOVE_SPEED + MOVE_SPEED / 100 * 50) / FALL_SPEED; }
public Player(float _x, float _y) { colour = Color.Blue; falling = true; MOVE_SPEED = 200; FALL_SPEED = 4; FALL_CAP = (MOVE_SPEED + MOVE_SPEED / 100 * 50) / FALL_SPEED; x = _x; y = _y; gun = new Gun (GunType.HandGun, this); width = WIDTH; height = HEIGHT; graphic = new Graphic (colour, WIDTH, HEIGHT); }