コード例 #1
0
ファイル: EnemyCombat.cs プロジェクト: Broddiccus/Starsign
        [HideInInspector] public bool isAttacking; //check status of attack

        public override void Start()
        {
            base.Start(); //parent start method

            //Get components
            rigid2D            = GetComponentInParent <Rigidbody2D>();
            animatorController = GetComponent <AnimatorController>();

            //Set enemy data from config
            damageRange        = new DoubleFloat(enemyConfig.damageRange.min, enemyConfig.damageRange.max);
            stats.statsData.HP = enemyConfig.HP;

            //add method hitInfo to enent, need for setup logic when enemy get hit
            hitInfo += HitDetected;
        }