/// <summary> /// Initializes a new instance of the <see cref="CircleEditState"/> class. /// </summary> /// <param name="circle">The circle.</param> /// <param name="shapesEditingScreen"><see cref="ShapesEditingScreen"/> where the state is used.</param> public CircleEditState(Circle circle, ShapesEditingScreen shapesEditingScreen) { _circle = circle; Parent = shapesEditingScreen; UpdateOrigin(); }
/// <summary> /// Initializes a new instance of the <see cref="PolygonEditState"/> class. /// </summary> /// <param name="polygon">The polygon.</param> /// <param name="shapesEditingScreen"><see cref="ShapesEditingScreen"/> where the state is used.</param> public PolygonEditState(Polygon polygon, ShapesEditingScreen shapesEditingScreen) { _polygon = polygon; Parent = shapesEditingScreen; UpdateVertices(); }
/// <summary> /// Initializes a new instance of the <see cref="EdgeEditState"/> class. /// </summary> /// <param name="edge">The edge.</param> /// <param name="shapesEditingScreen"><see cref="ShapesEditingScreen"/> where the state is used.</param> public EdgeEditState(Edge edge, ShapesEditingScreen shapesEditingScreen) { _edge = edge; Parent = shapesEditingScreen; UpdateVertices(); }
/// <summary> /// Initializes a new instance of the <see cref="BasicControllerForShapesEditing"/> class. /// </summary> /// <param name="shapesScreen"><see cref="ShapesEditingScreen"/> for which is the controller used.</param> public BasicControllerForShapesEditing(ShapesEditingScreen shapesScreen) { _shapesScreen = shapesScreen; InitializeComponent(); ShapesScreen.StateChanged += new EventHandler(ShapesScreen_StateChanged); ShapesScreen_StateChanged(null, null); // init controls settings selectShapeBox.SelectedIndex = 0; // init defaults from settings showGrid.Checked = Properties.Settings.Default.TextureEditor_ShowGrid; showAllShapes.Checked = Properties.Settings.Default.TextureEditor_ShowAllShapes; showConvexHull.Checked = Properties.Settings.Default.TextureEditor_ShowConvexHull; showConvexDecomposition.Checked = Properties.Settings.Default.TextureEditor_ShowConvexDecomposition; showOrigin.Checked = Properties.Settings.Default.TextureEditor_ShowOrigin; }