コード例 #1
0
ファイル: Program.cs プロジェクト: Deledrius/PlasmaDotNet
        static void IRunDaemon(string[] args)
        {
            if (!ILoadConfig()) return;

            // Decide which servers we need to spawn...
            bool auth = false;
            bool file = false;
            bool game = false;
            bool gate = false;
            bool lookup = false;
            bool vault  = false;

            foreach (string arg in args) {
                if (arg.ToLower() == "auth")
                    auth = true;
                else if (arg.ToLower() == "file")
                    file = true;
                else if (arg.ToLower() == "game")
                    game = true;
                else if (arg.ToLower() == "gate")
                    gate = true;
                else if (arg.ToLower() == "lookup")
                    lookup = true;
                else if (arg.ToLower() == "vault")
                    vault = true;
            }

            // Test the database connection
            if (auth || vault)
                if (!ITestDb())
                    return;

            // Start the lobby server with the requested services...
            pnLobby lobby = new pnLobby(auth, file, game, gate, lookup, vault);
            try {
                lobby.Listen();
                IInteractiveMode();
            } catch (pnBindException e) {
                Console.WriteLine("Error: " + e.Message);
                Console.WriteLine("Reason: " + e.InnerException.Message);
            #if DEBUG
                throw e.InnerException;
            #else
                return;
            #endif
            }

            // TODO: Exit
            throw new NotImplementedException();
        }
コード例 #2
0
ファイル: Program.cs プロジェクト: branan/PlasmaDotNet
        protected override void OnStart(string[] args)
        {
            Directory.SetCurrentDirectory(Path.GetDirectoryName(System.Reflection.Assembly.GetEntryAssembly().Location));
            string[] arguments;
            if(args.Length == 0)
                arguments = new string[] { "auth", "file", "game", "gate", "lookup", "vault" };
            else
                arguments = args;

            if (!ILoadConfig()) return;

            // Decide which servers we need to spawn...
            bool auth = false;
            bool file = false;
            bool game = false;
            bool gate = false;
            bool lookup = false;
            bool vault  = false;

            foreach (string arg in arguments) {
                if (arg.ToLower() == "auth")
                    auth = true;
                else if (arg.ToLower() == "file")
                    file = true;
                else if (arg.ToLower() == "game")
                    game = true;
                else if (arg.ToLower() == "gate")
                    gate = true;
                else if (arg.ToLower() == "lookup")
                    lookup = true;
                else if (arg.ToLower() == "vault")
                    vault = true;
            }

            // Test the database connection
            if (auth || vault)
                if (!ITestDb())
                    return;

            // Start the lobby server with the requested services...
            pnLobby lobby = new pnLobby(auth, file, game, gate, lookup, vault);
            lobby.Listen();
        }