static void spokes_LineActiveChanged(object sender, LineActiveChangedArgs e) { Console.WriteLine("LineActiveChanged, sending message to Client App via socket..."); if (socket == null) { Console.WriteLine("INFO: No client connected."); return; } socket.sendMsg("LineActiveChanged,"+e.m_lineactive); }
// Line active: ************************************************************ private void OnLineActiveChanged(LineActiveChangedArgs e) { if (LineActiveChanged != null) LineActiveChanged(this, e); }
void m_spokes_LineActiveChanged(object sender, LineActiveChangedArgs e) { if (m_active != e.m_lineactive) OnPltEvent(new PltEventArgs(e.m_lineactive ? PltEventType.LineActive : PltEventType.LineInactive)); m_active = e.m_lineactive; }