コード例 #1
0
ファイル: NodeWindow.cs プロジェクト: kurtdog/DoubleTapp
        public NodeWindow(Node node)
        {
            this.windowIndex = indexCount;
            indexCount++;

            // cast to specific type
            if(node is GeneratorNode) {
            generatorNode = (GeneratorNode)node;
            type = WINDOWTYPE.GENERATOR;
            node.title = generatorNode.type.ToString();
            }
            if(node is OperatorNode){
            operatorNode = (OperatorNode)node;
            type = WINDOWTYPE.OPERATOR;
            node.title = operatorNode.type.ToString();
            }
            if(node is OutputNode) {
            outputNode = (OutputNode)node;
            type = WINDOWTYPE.OUTPUT;
            previewSize = PreviewSize.x2;
            }
            if(node is MacroNode) {
            macroNode = (MacroNode)node;
            type = WINDOWTYPE.MACRO;
            }
            if(node is TextureNode) {
            textureNode = (TextureNode)node;
            type = WINDOWTYPE.TEXTURE;
            }
            if(node is ColorNode) {
            colorNode = (ColorNode)node;

            gradient = new GradientWrapper();
            gradient.GradientData = colorNode.gradient;

            type = WINDOWTYPE.COLOR;
            }

            // also save general reference
            this.node = node;

            // random connection color
            connectionColor = new Color(Random.Range(100, 200) / 255f, Random.Range(100, 200) / 255f, Random.Range(100, 200) / 255f);

            UpdatePreview();
            node.rect.height = controlHeight + (int)previewSize;
            node.rect.width = (int)previewSize + 20;
            if(node.rect.width < 200)
            node.rect.width = 200;

            if(showOutputOptions)
            showOutputOptions = false;
        }
コード例 #2
0
ファイル: TerrainModule.cs プロジェクト: bbeaulieu/Unity
 private bool FindOutputNode()
 {
     // find outputnode and texture nodes
     output       = null;
     textureNodes = new List <TextureNode>();
     for (int i = 0; i < nodes.Count; i++)
     {
         Node n = nodes[i];
         if (n is OutputNode)
         {
             output = (OutputNode)n;
         }
         if (n is TextureNode)
         {
             textureNodes.Add((TextureNode)n);
         }
     }
     if (output == null)
     {
         Debug.LogError("OutputNode not found");
         return(false);
     }
     return(true);
 }
コード例 #3
0
        private void New()
        {
            // create starting nodes
            settings = new TerrainModule();
            savepath = "";

            GeneratorNode g1 = new GeneratorNode(100, 100);
            g1.seed = Random.Range(-100000, 100000);
            OutputNode output = new OutputNode(700, 100);

            output.Connect(g1, 0);

            settings.nodes.Add(g1);
            settings.nodes.Add(output);

            // create windows to represent nodes
            windows.Clear();

            windows.Add(new NodeWindow(g1));
            windows.Add(new NodeWindow(output));
        }
コード例 #4
0
ファイル: TerrainModule.cs プロジェクト: kurtdog/DoubleTapp
 private bool FindOutputNode()
 {
     // find outputnode and texture nodes
     output = null;
     textureNodes = new List<TextureNode>();
     for(int i = 0; i < nodes.Count; i++) {
     Node n = nodes[i];
     if(n is OutputNode) {
         output = (OutputNode)n;
     }
     if(n is TextureNode) {
         textureNodes.Add((TextureNode)n);
     }
     }
     if(output == null) {
     Debug.LogError("OutputNode not found");
     return false;
     }
     return true;
 }
コード例 #5
0
ファイル: NodeWindow.cs プロジェクト: bbeaulieu/Unity
        public NodeWindow(Node node)
        {
            this.windowIndex = indexCount;
            indexCount++;

            // cast to specific type
            if (node is GeneratorNode)
            {
                generatorNode = (GeneratorNode)node;
                type          = WINDOWTYPE.GENERATOR;
                node.title    = generatorNode.type.ToString();
            }
            if (node is OperatorNode)
            {
                operatorNode = (OperatorNode)node;
                type         = WINDOWTYPE.OPERATOR;
                node.title   = operatorNode.type.ToString();
            }
            if (node is OutputNode)
            {
                outputNode  = (OutputNode)node;
                type        = WINDOWTYPE.OUTPUT;
                previewSize = PreviewSize.x2;
            }
            if (node is MacroNode)
            {
                macroNode = (MacroNode)node;
                type      = WINDOWTYPE.MACRO;
            }
            if (node is TextureNode)
            {
                textureNode = (TextureNode)node;
                type        = WINDOWTYPE.TEXTURE;
            }
            if (node is ColorNode)
            {
                colorNode = (ColorNode)node;

                if (colorNode.gradient == null)
                {
                    colorNode.gradient = new Gradient();
                    if (colorNode.gradientColorKeys != null)
                    {
                        colorNode.gradient.colorKeys = SerializableGradientColorKey.ToGradientColorKeys(colorNode.gradientColorKeys);
                        colorNode.gradient.alphaKeys = SerializableGradientAlphaKey.ToGradientColorKeys(colorNode.gradientAlphaKeys);
                    }
                    gradient = new GradientWrapper();
                    gradient.GradientData = colorNode.gradient;
                }

                type = WINDOWTYPE.COLOR;
            }

            // also save general reference
            this.node = node;

            // random connection color
            connectionColor = new Color(Random.Range(100, 200) / 255f, Random.Range(100, 200) / 255f, Random.Range(100, 200) / 255f);

            UpdatePreview();
            node.rect.height = controlHeight + (int)previewSize;
            node.rect.width  = (int)previewSize + 20;
            if (node.rect.width < 200)
            {
                node.rect.width = 200;
            }
        }