partial void UpdateSlot(Slot instance);
partial void DeleteSlot(Slot instance);
partial void InsertSlot(Slot instance);
private void detach_Slots(Slot entity) { this.SendPropertyChanging(); entity.Activity = null; }
private void attach_Slots(Slot entity) { this.SendPropertyChanging(); entity.Activity = this; }
private void detach_Slots(Slot entity) { this.SendPropertyChanging(); entity.Trainer = null; }
private void attach_Slots(Slot entity) { this.SendPropertyChanging(); entity.Trainer = this; }