public PlanetCell(PlanetVertex a, PlanetVertex b, PlanetVertex c) { this.a = a; this.b = b; this.c = c; // edges are false by default this.isEdgeAB = false; this.isEdgeAC = false; this.isEdgeBC = false; }
public PlanetCell(PlanetVertex a, PlanetVertex b, PlanetVertex c, int ai, int bi, int ci) { this.a = a; this.b = b; this.c = c; this.ai = ai; this.bi = bi; this.ci = ci; // Note: ADDING POINTS TO EACH OTHER'S NEIGHBOR LIST IS HARAM AS F**K AT THIS POINT // Since we're calling this construction on _every_ subdivision, adding neighbors here // rather than in post will only result in us adding way too many points to the // neighbor list. And that is rather bad. // edges are false by default this.isEdgeAB = false; this.isEdgeAC = false; this.isEdgeBC = false; }