public void getBloodBox(Graphics g, Player player, BloodBox box) { Rectangle plaRec = new Rectangle(player.PLANEX, player.PLANEY, player.Myplane.Width, player.Myplane.Height); Rectangle boxRec = new Rectangle(box.BoxX, box.BoxY, box.Box.Width, box.Box.Height); if (boxRec.IntersectsWith(plaRec) && player.ChangeBlood(0) && box.Exist) { player.ChangeBlood(20); box.getBox(); box.Exist = false; } else { box.Draw(g); } }
public void shootPlayer(Graphics g, List <EnemyBullet> ebList, Player player)//被击中 { Rectangle playRec = new Rectangle(player.PLANEX, player.PLANEY, player.Myplane.Width, player.Myplane.Height); for (int i = 0; i < ebList.Count; i++) { Rectangle ebRec = new Rectangle(ebList[i].ebX, ebList[i].ebY, ebList[i].EBimage.Width, ebList[i].EBimage.Height); if (ebRec.IntersectsWith(playRec)) { ebList.Remove(ebList[i]); player.ChangeBlood(-5); if (!player.ChangeBlood(0))//判断玩家血量 { Bomb bomb = new Bomb(player.PLANEX, player.PLANEY); bomb.Draw(g); bomb.bombplay(); } } } }
//玩家与敌机碰撞 public void crashPlane(Graphics g, List<Enemy> enemyList, Player player) { Rectangle playRec = new Rectangle(player.PLANEX, player.PLANEY, player.Myplane.Width, player.Myplane.Height); for (int i = 0; i < enemyList.Count; i++) { Rectangle ebRec = new Rectangle(enemyList[i].ENEMY_X, enemyList[i].ENEMY_Y, enemyList[i].PLANE.Width, enemyList[i].PLANE.Height); if (ebRec.IntersectsWith(playRec)) { Bomb bomb = new Bomb(enemyList[i].ENEMY_X, enemyList[i].ENEMY_Y); enemyList.Remove(enemyList[i]); bomb.Draw(g); bomb.bombplay(); player.ChangeBlood(-10); if (!player.ChangeBlood(0)) { Bomb bomb2 = new Bomb(player.PLANEX, player.PLANEY); bomb2.Draw(g); bomb2.bombplay(); } } } }
public void crashPlane(Graphics g, List <Enemy> enemyList, Player player)//玩家与敌机碰撞 { Rectangle playRec = new Rectangle(player.PLANEX, player.PLANEY, player.Myplane.Width, player.Myplane.Height); for (int i = 0; i < enemyList.Count; i++) { Rectangle ebRec = new Rectangle(enemyList[i].ENEMY_X, enemyList[i].ENEMY_Y, enemyList[i].PLANE.Width, enemyList[i].PLANE.Height); if (ebRec.IntersectsWith(playRec)) { Bomb bomb = new Bomb(enemyList[i].ENEMY_X, enemyList[i].ENEMY_Y); enemyList.Remove(enemyList[i]); bomb.Draw(g); bomb.bombplay(); player.ChangeBlood(-10); if (!player.ChangeBlood(0)) { Bomb bomb2 = new Bomb(player.PLANEX, player.PLANEY); bomb2.Draw(g); bomb2.bombplay(); } } } }
public void Move() { player.checkCoords(); background.Move(); player.MovePlane(); ProduceBullet(); ProduceEnemy(); suGun.Move(); box.Move(); if (player.ChangeBlood(0))//玩家血量为0时,敌机不发射子弹 { ProduceEnemyBullet(); } Random rand = new Random(Guid.NewGuid().GetHashCode()); if (0 == rand.Next(500)) { suGun.Exist = true; } if (0 == rand.Next(500)) { box.Exist = true; } }
//被击中 public void shootPlayer(Graphics g, List<EnemyBullet> ebList, Player player) { Rectangle playRec = new Rectangle(player.PLANEX, player.PLANEY, player.Myplane.Width, player.Myplane.Height); for (int i = 0; i < ebList.Count; i++) { Rectangle ebRec = new Rectangle(ebList[i].ebX, ebList[i].ebY, ebList[i].EBimage.Width, ebList[i].EBimage.Height); if (ebRec.IntersectsWith(playRec)) { ebList.Remove(ebList[i]); player.ChangeBlood(-5); if (!player.ChangeBlood(0))//判断玩家血量 { Bomb bomb = new Bomb(player.PLANEX, player.PLANEY); bomb.Draw(g); bomb.bombplay(); } } } }