/// <summary> /// LoadContent will be called once per game and is the place to load /// all of your content. /// </summary> protected override void LoadContent() { // Create a new SpriteBatch, which can be used to draw textures. spriteBatch = new SpriteBatch(GraphicsDevice); camera = new RTSCamera(); camera.Initialize(); ground = new Ground(); children.Add(camera); children.Add(ground); font = Content.Load <SpriteFont>("SpriteFont1"); foreach (GameEntity gameEntity in children) { gameEntity.LoadContent(); } // TODO: use this.Content to load your game content here }
/// <summary> /// LoadContent will be called once per game and is the place to load /// all of your content. /// </summary> protected override void LoadContent() { // Create a new SpriteBatch, which can be used to draw textures. spriteBatch = new SpriteBatch(GraphicsDevice); camera = new RTSCamera(); camera.Initialize(); ground = new Ground(); children.Add(camera); children.Add(ground); font = Content.Load<SpriteFont>("SpriteFont1"); foreach (GameEntity gameEntity in children) { gameEntity.LoadContent(); } // TODO: use this.Content to load your game content here }