internal static void InitGlFwForm(GlFwForm f, int initW, int initH, string title = "") { GlfwWindowPtr glWindowPtr = Glfw.CreateWindow(initW, initH, title, new GlfwMonitorPtr(), //default monitor new GlfwWindowPtr()); //default top window Glfw.MakeContextCurrent(glWindowPtr); //*** f.SetupNativePtr(glWindowPtr, f.Width, f.Height); //------------------- //setup events for glfw window Glfw.SetWindowCloseCallback(glWindowPtr, s_windowCloseCb); Glfw.SetWindowFocusCallback(glWindowPtr, s_windowFocusCb); Glfw.SetWindowIconifyCallback(glWindowPtr, s_windowIconifyCb); Glfw.SetWindowPosCallback(glWindowPtr, s_windowPosCb); Glfw.SetWindowRefreshCallback(glWindowPtr, s_windowRefreshCb); Glfw.SetWindowSizeCallback(glWindowPtr, s_windowSizeCb); Glfw.SetCursorPosCallback(glWindowPtr, s_windowCursorPosCb); Glfw.SetCursorEnterCallback(glWindowPtr, s_windowCursorEnterCb); Glfw.SetMouseButtonCallback(glWindowPtr, s_windowMouseButtonCb); Glfw.SetScrollCallback(glWindowPtr, s_scrollCb); Glfw.SetKeyCallback(glWindowPtr, s_windowKeyCb); Glfw.SetCharCallback(glWindowPtr, s_windowCharCb); //------------------- s_existingForms.Add(glWindowPtr, f); exitingFormList.Add(f); //------------------- GLFWPlatforms.CreateGLESContext(f); }