public void Dispose() { //release VxsTemp.ReleaseVxs(_vxs1); VxsTemp.ReleaseVxs(_vxs2); VxsTemp.ReleaseVxs(_vxs3); }
internal VxsContext2(out VertexStore outputVxs1, out VertexStore outputVxs2) { VxsTemp.GetFreeVxs(out _vxs1); VxsTemp.GetFreeVxs(out _vxs2); outputVxs1 = _vxs1; outputVxs2 = _vxs2; }
public void Dispose() { VxsTemp.ReleaseVxs(_vxs); }
internal VxsContext1(out VertexStore outputVxs) { VxsTemp.GetFreeVxs(out outputVxs); _vxs = outputVxs; }