public MiniAggCanvasRenderElement(RootGraphic rootgfx, int width, int height) : base(rootgfx, width, height) { this.actualImage = new ActualImage(width, height, PixelFarm.Agg.PixelFormat.ARGB32); this.gfx2d = Graphics2D.CreateFromImage(actualImage); this.painter = new AggCanvasPainter((ImageGraphics2D)gfx2d); needUpdate = true; this.BackColor = Color.White; }
public void Print(CanvasPainter painter, char[] buffer, double x, double y) { int j = buffer.Length; int buffsize = j * 2; //get kerning list ProperGlyph[] properGlyphs = new ProperGlyph[buffsize]; ActualFont implFont = actualFont; TextShapingService.GetGlyphPos(actualFont, buffer, 0, buffsize, properGlyphs); double xpos = x; for (int i = 0; i < buffsize; ++i) { uint codepoint = properGlyphs[i].codepoint; if (codepoint == 0) { break; } //------------------------------------------------------------- FontGlyph glyph = implFont.GetGlyphByIndex(codepoint); //var left = glyph.glyphMatrix.img_horiBearingX; //-------------------------------------------------------- //render with vector //var mat = Agg.Transform.Affine.NewMatix( //Agg.Transform.AffinePlan.Scale(0.30), //Agg.Transform.AffinePlan.Translate(xpos, y)); //var vxs1 = mat.TransformToVxs(glyph.flattenVxs); VertexStore vxs1 = Agg.Transform.Affine.TranslateToVxs( glyph.flattenVxs, (float)(xpos), (float)(y), vxsPool.GetFreeVxs()); painter.Fill(vxs1); vxsPool.Release(ref vxs1); //-------------------------------------------------------- ////render with bitmap //if (glyph.glyphImage32 != null) //{ // if (glyph.glyphImage32.Width > 0 && glyph.glyphImage32.Height > 0) // { // painter.DrawImage(glyph.glyphImage32, // (float)(xpos + (left >> 6)), // (float)(y + (glyph.exportGlyph.bboxYmin >> 6))); // } //} int w = (glyph.glyphMatrix.advanceX) >> 6; xpos += (w); //------------------------------------------------------------- } }
public override void Draw(CanvasPainter p) { if (myvxs == null) { var transform = Affine.NewMatix( AffinePlan.Translate(-lionShape.Center.x, -lionShape.Center.y), AffinePlan.Scale(spriteScale, spriteScale), AffinePlan.Rotate(angle + Math.PI), AffinePlan.Skew(skewX / 1000.0, skewY / 1000.0), AffinePlan.Translate(Width / 2, Height / 2) ); //create vertextStore again from original path myvxs = new VertexStore(); transform.TransformToVxs(lionShape.Path.Vxs, myvxs); if (AutoFlipY) { //flip the lion PixelFarm.Agg.Transform.Affine aff = PixelFarm.Agg.Transform.Affine.NewMatix( PixelFarm.Agg.Transform.AffinePlan.Scale(-1, -1), PixelFarm.Agg.Transform.AffinePlan.Translate(0, 600)); // var v2 = new VertexStore(); myvxs = transform.TransformToVxs(myvxs, v2); } } //--------------------------------------------------------------------------------------------- { int j = lionShape.NumPaths; int[] pathList = lionShape.PathIndexList; Drawing.Color[] colors = lionShape.Colors; //graphics2D.UseSubPixelRendering = true; for (int i = 0; i < j; ++i) { p.FillColor = colors[i]; p.Fill(new VertexStoreSnap(myvxs, pathList[i])); } } }
public override void Draw(CanvasPainter p) { //specific for agg if (!(p is AggCanvasPainter)) { return; } AggCanvasPainter p2 = (AggCanvasPainter)p; Graphics2D graphics2D = p2.Graphics; if (graphics2D.DestImage != null) { IImageReaderWriter backBuffer = graphics2D.DestImage; IPixelBlender currentPixelBlender = graphics2D.PixelBlender; int distBetween = backBuffer.BytesBetweenPixelsInclusive; //use different pixel blender var redImageBuffer = new ChildImage(backBuffer, new PixelBlenderGray(distBetween), distBetween, CO.R, 8); var greenImageBuffer = new ChildImage(backBuffer, new PixelBlenderGray(distBetween), distBetween, CO.G, 8); var blueImageBuffer = new ChildImage(backBuffer, new PixelBlenderGray(distBetween), distBetween, CO.B, 8); ClipProxyImage clippingProxy = new ClipProxyImage(backBuffer); ClipProxyImage clippingProxyRed = new ClipProxyImage(redImageBuffer); ClipProxyImage clippingProxyGreen = new ClipProxyImage(greenImageBuffer); ClipProxyImage clippingProxyBlue = new ClipProxyImage(blueImageBuffer); ScanlineRasterizer sclineRas = graphics2D.ScanlineRasterizer; ScanlinePacked8 scline = graphics2D.ScanlinePacked8; ColorRGBA clearColor = this.UseBlackBlackground ? new ColorRGBA(0, 0, 0) : new ColorRGBA(255, 255, 255); clippingProxy.Clear(clearColor); ColorRGBA fillColor = this.UseBlackBlackground ? new ColorRGBA(255, 255, 255, (byte)(this.AlphaValue)) : new ColorRGBA(0, 0, 0, (byte)(this.AlphaValue)); ScanlineRasToDestBitmapRenderer sclineRasToBmp = graphics2D.ScanlineRasToDestBitmap; VertexSource.Ellipse er = new PixelFarm.Agg.VertexSource.Ellipse(Width / 2 - 0.87 * 50, Height / 2 - 0.5 * 50, 100, 100, 100); sclineRas.AddPath(er.MakeVertexSnap()); sclineRasToBmp.RenderWithColor(clippingProxyRed, sclineRas, scline, fillColor); VertexSource.Ellipse eg = new PixelFarm.Agg.VertexSource.Ellipse(Width / 2 + 0.87 * 50, Height / 2 - 0.5 * 50, 100, 100, 100); sclineRas.AddPath(eg.MakeVertexSnap()); sclineRasToBmp.RenderWithColor(clippingProxyGreen, sclineRas, scline, fillColor); VertexSource.Ellipse eb = new PixelFarm.Agg.VertexSource.Ellipse(Width / 2, Height / 2 + 50, 100, 100, 100); sclineRas.AddPath(eb.MakeVertexSnap()); sclineRasToBmp.RenderWithColor(clippingProxyBlue, sclineRas, scline, fillColor); } // else if (graphics2D.DestImageFloat != null) // { //#if false // IImageFloat backBuffer = graphics2D.DestImageFloat; // int distBetween = backBuffer.GetFloatsBetweenPixelsInclusive(); // ImageBufferFloat redImageBuffer = new ImageBufferFloat(); // redImageBuffer.Attach(backBuffer, new blender_gray(distBetween), distBetween, 2, 8); // ImageBufferFloat greenImageBuffer = new ImageBufferFloat(); // greenImageBuffer.Attach(backBuffer, new blender_gray(distBetween), distBetween, 1, 8); // ImageBufferFloat blueImageBuffer = new ImageBufferFloat(); // blueImageBuffer.Attach(backBuffer, new blender_gray(distBetween), distBetween, 0, 8); // ImageClippingProxy clippingProxy = new ImageClippingProxy(backBuffer); // ImageClippingProxy clippingProxyRed = new ImageClippingProxy(redImageBuffer); // ImageClippingProxy clippingProxyGreen = new ImageClippingProxy(greenImageBuffer); // ImageClippingProxy clippingProxyBlue = new ImageClippingProxy(blueImageBuffer); // ScanlineRasterizer ras = new ScanlineRasterizer(); // ScanlineCachePacked8 sl = new ScanlineCachePacked8(); // RGBA_Bytes clearColor = useBlackBackgroundCheckbox.Checked ? new RGBA_Bytes(0, 0, 0) : new RGBA_Bytes(255, 255, 255); // clippingProxy.clear(clearColor); // alphaSlider.View.BackGroundColor = clearColor; // RGBA_Bytes FillColor = useBlackBackgroundCheckbox.Checked ? new RGBA_Bytes(255, 255, 255, (int)(alphaSlider.Value)) : new RGBA_Bytes(0, 0, 0, (int)(alphaSlider.Value)); // VertexSource.Ellipse er = new AGG.VertexSource.Ellipse(Width / 2 - 0.87 * 50, Height / 2 - 0.5 * 50, 100, 100, 100); // ras.add_path(er); // agg_renderer_scanline.Default.render_scanlines_aa_solid(clippingProxyRed, ras, sl, FillColor); // VertexSource.Ellipse eg = new AGG.VertexSource.Ellipse(Width / 2 + 0.87 * 50, Height / 2 - 0.5 * 50, 100, 100, 100); // ras.add_path(eg); // agg_renderer_scanline.Default.render_scanlines_aa_solid(clippingProxyGreen, ras, sl, FillColor); // VertexSource.Ellipse eb = new AGG.VertexSource.Ellipse(Width / 2, Height / 2 + 50, 100, 100, 100); // ras.add_path(eb); // agg_renderer_scanline.Default.render_scanlines_aa_solid(clippingProxyBlue, ras, sl, FillColor); //#endif // } }
public virtual void Draw(CanvasPainter p) { }
public void Print(CanvasPainter painter, string t, double x, double y) { Print(painter, t.ToCharArray(), x, y); }