private void DrawShadow(Graphics g, Rectangle clipRect) { if (this.occludingControl != null) { // Draw the outline rectangle Rectangle outlineRect = new Rectangle(new Point(0, 0), this.occludingControl.Size); outlineRect = occludingControl.RectangleToScreen(outlineRect); outlineRect = RectangleToClient(outlineRect); outlineRect.X -= 1; outlineRect.Y -= 1; outlineRect.Width += 2; outlineRect.Height += 2; g.DrawLines( Pens.Black, new Point[] { new Point(outlineRect.Left, outlineRect.Top), new Point(outlineRect.Right, outlineRect.Top), new Point(outlineRect.Right, outlineRect.Bottom), new Point(outlineRect.Left, outlineRect.Bottom), new Point(outlineRect.Left, outlineRect.Top) }); using (PdnRegion backRegion = new PdnRegion(clipRect)) { Rectangle occludingRect = new Rectangle(0, 0, this.occludingControl.Width, this.occludingControl.Height); occludingRect = this.occludingControl.RectangleToScreen(occludingRect); occludingRect = RectangleToClient(occludingRect); backRegion.Exclude(occludingRect); backRegion.Exclude(outlineRect); using (Brush backBrush = new SolidBrush(this.BackColor)) { g.FillRegion(backBrush, backRegion.GetRegionReadOnly()); } } Rectangle edgeRect = new Rectangle(0, 0, this.roundedEdgeUL.Width, this.roundedEdgeUR.Height); Rectangle ulEdgeRect = new Rectangle(outlineRect.Left - 3, outlineRect.Top - 3, this.roundedEdgeUL.Width, this.roundedEdgeUL.Height); Rectangle urEdgeRect = new Rectangle(outlineRect.Right - 3, outlineRect.Top - 3, this.roundedEdgeUR.Width, this.roundedEdgeUR.Height); Rectangle llEdgeRect = new Rectangle(outlineRect.Left - 3, outlineRect.Bottom - 3, this.roundedEdgeLL.Width, this.roundedEdgeLL.Height); Rectangle lrEdgeRect = new Rectangle(outlineRect.Right - 3, outlineRect.Bottom - 3, this.roundedEdgeLR.Width, this.roundedEdgeLR.Height); g.DrawImage(this.roundedEdgeUL, ulEdgeRect, edgeRect, GraphicsUnit.Pixel); g.DrawImage(this.roundedEdgeUR, urEdgeRect, edgeRect, GraphicsUnit.Pixel); g.DrawImage(this.roundedEdgeLL, llEdgeRect, edgeRect, GraphicsUnit.Pixel); g.DrawImage(this.roundedEdgeLR, lrEdgeRect, edgeRect, GraphicsUnit.Pixel); Color c1 = Color.FromArgb(95, Color.Black); Color c2 = Color.FromArgb(47, Color.Black); Color c3 = Color.FromArgb(15, Color.Black); Pen p1 = new Pen(c1); Pen p2 = new Pen(c2); Pen p3 = new Pen(c3); // Draw top soft edge g.DrawLine(p1, ulEdgeRect.Right, outlineRect.Top - 1, urEdgeRect.Left - 1, outlineRect.Top - 1); g.DrawLine(p2, ulEdgeRect.Right, outlineRect.Top - 2, urEdgeRect.Left - 1, outlineRect.Top - 2); g.DrawLine(p3, ulEdgeRect.Right, outlineRect.Top - 3, urEdgeRect.Left - 1, outlineRect.Top - 3); // Draw bottom soft edge g.DrawLine(p1, llEdgeRect.Right, outlineRect.Bottom + 0, lrEdgeRect.Left - 1, outlineRect.Bottom + 0); g.DrawLine(p2, llEdgeRect.Right, outlineRect.Bottom + 1, lrEdgeRect.Left - 1, outlineRect.Bottom + 1); g.DrawLine(p3, llEdgeRect.Right, outlineRect.Bottom + 2, lrEdgeRect.Left - 1, outlineRect.Bottom + 2); // Draw left soft edge g.DrawLine(p1, outlineRect.Left - 1, ulEdgeRect.Bottom, outlineRect.Left - 1, llEdgeRect.Top - 1); g.DrawLine(p2, outlineRect.Left - 2, ulEdgeRect.Bottom, outlineRect.Left - 2, llEdgeRect.Top - 1); g.DrawLine(p3, outlineRect.Left - 3, ulEdgeRect.Bottom, outlineRect.Left - 3, llEdgeRect.Top - 1); // Draw right soft edge g.DrawLine(p1, outlineRect.Right + 0, urEdgeRect.Bottom, outlineRect.Right + 0, lrEdgeRect.Top - 1); g.DrawLine(p2, outlineRect.Right + 1, urEdgeRect.Bottom, outlineRect.Right + 1, lrEdgeRect.Top - 1); g.DrawLine(p3, outlineRect.Right + 2, urEdgeRect.Bottom, outlineRect.Right + 2, lrEdgeRect.Top - 1); p1.Dispose(); p1 = null; p2.Dispose(); p2 = null; p3.Dispose(); p3 = null; } }
private void DrawGradient(Graphics g) { g.PixelOffsetMode = PixelOffsetMode.Half; Rectangle gradientRect; float gradientAngle; switch (this.orientation) { case Orientation.Horizontal: gradientAngle = 180.0f; break; case Orientation.Vertical: gradientAngle = 90.0f; break; default: throw new InvalidEnumArgumentException(); } // draw gradient gradientRect = ClientRectangle; switch (this.orientation) { case Orientation.Horizontal: gradientRect.Inflate(-triangleHalfLength, -triangleSize + 3); break; case Orientation.Vertical: gradientRect.Inflate(-triangleSize + 3, -triangleHalfLength); break; default: throw new InvalidEnumArgumentException(); } if (this.customGradient != null && gradientRect.Width > 1 && gradientRect.Height > 1) { Surface gradientSurface = new Surface(gradientRect.Size); using (RenderArgs ra = new RenderArgs(gradientSurface)) { Utility.DrawColorRectangle(ra.Graphics, ra.Bounds, Color.Transparent, false); if (Orientation == Orientation.Horizontal) { for (int x = 0; x < gradientSurface.Width; ++x) { // TODO: refactor, double buffer, save this computation in a bitmap somewhere double index = (double)(x * (this.customGradient.Length - 1)) / (double)(gradientSurface.Width - 1); int indexL = (int)Math.Floor(index); double t = 1.0 - (index - indexL); int indexR = (int)Math.Min(this.customGradient.Length - 1, Math.Ceiling(index)); Color colorL = this.customGradient[indexL]; Color colorR = this.customGradient[indexR]; double a1 = colorL.A / 255.0; double r1 = colorL.R / 255.0; double g1 = colorL.G / 255.0; double b1 = colorL.B / 255.0; double a2 = colorR.A / 255.0; double r2 = colorR.R / 255.0; double g2 = colorR.G / 255.0; double b2 = colorR.B / 255.0; double at = (t * a1) + ((1.0 - t) * a2); double rt; double gt; double bt; if (at == 0) { rt = 0; gt = 0; bt = 0; } else { rt = ((t * a1 * r1) + ((1.0 - t) * a2 * r2)) / at; gt = ((t * a1 * g1) + ((1.0 - t) * a2 * g2)) / at; bt = ((t * a1 * b1) + ((1.0 - t) * a2 * b2)) / at; } int ap = Utility.Clamp((int)Math.Round(at * 255.0), 0, 255); int rp = Utility.Clamp((int)Math.Round(rt * 255.0), 0, 255); int gp = Utility.Clamp((int)Math.Round(gt * 255.0), 0, 255); int bp = Utility.Clamp((int)Math.Round(bt * 255.0), 0, 255); for (int y = 0; y < gradientSurface.Height; ++y) { ColorBgra src = gradientSurface[x, y]; // we are assuming that src.A = 255 int rd = ((rp * ap) + (src.R * (255 - ap))) / 255; int gd = ((gp * ap) + (src.G * (255 - ap))) / 255; int bd = ((bp * ap) + (src.B * (255 - ap))) / 255; // TODO: proper alpha blending! gradientSurface[x, y] = ColorBgra.FromBgra((byte)bd, (byte)gd, (byte)rd, 255); } } g.DrawImage(ra.Bitmap, gradientRect, ra.Bounds, GraphicsUnit.Pixel); } else if (Orientation == Orientation.Vertical) { // TODO } else { throw new InvalidEnumArgumentException(); } } gradientSurface.Dispose(); } else { using (LinearGradientBrush lgb = new LinearGradientBrush(this.ClientRectangle, maxColor, minColor, gradientAngle, false)) { g.FillRectangle(lgb, gradientRect); } } // fill background using (PdnRegion nonGradientRegion = new PdnRegion()) { nonGradientRegion.MakeInfinite(); nonGradientRegion.Exclude(gradientRect); using (SolidBrush sb = new SolidBrush(this.BackColor)) { g.FillRegion(sb, nonGradientRegion.GetRegionReadOnly()); } } // draw value triangles for (int i = 0; i < this.vals.Length; i++) { int pos = ValueToPosition(vals[i]); Brush brush; Pen pen; if (i == highlight) { brush = Brushes.Blue; pen = (Pen)Pens.White.Clone(); } else { brush = Brushes.Black; pen = (Pen)Pens.Gray.Clone(); } g.SmoothingMode = SmoothingMode.AntiAlias; Point a1; Point b1; Point c1; Point a2; Point b2; Point c2; switch (this.orientation) { case Orientation.Horizontal: a1 = new Point(pos - triangleHalfLength, 0); b1 = new Point(pos, triangleSize - 1); c1 = new Point(pos + triangleHalfLength, 0); a2 = new Point(a1.X, Height - 1 - a1.Y); b2 = new Point(b1.X, Height - 1 - b1.Y); c2 = new Point(c1.X, Height - 1 - c1.Y); break; case Orientation.Vertical: a1 = new Point(0, pos - triangleHalfLength); b1 = new Point(triangleSize - 1, pos); c1 = new Point(0, pos + triangleHalfLength); a2 = new Point(Width - 1 - a1.X, a1.Y); b2 = new Point(Width - 1 - b1.X, b1.Y); c2 = new Point(Width - 1 - c1.X, c1.Y); break; default: throw new InvalidEnumArgumentException(); } if (this.drawNearNub) { g.FillPolygon(brush, new Point[] { a1, b1, c1, a1 }); } if (this.drawFarNub) { g.FillPolygon(brush, new Point[] { a2, b2, c2, a2 }); } if (pen != null) { if (this.drawNearNub) { g.DrawPolygon(pen, new Point[] { a1, b1, c1, a1 }); } if (this.drawFarNub) { g.DrawPolygon(pen, new Point[] { a2, b2, c2, a2 }); } pen.Dispose(); } } }