private void Activate() { Debug.Assert(this.active != true, "already active!"); this.active = true; this.handCursor = new Cursor(PdnResources.GetResourceStream("Cursors.PanToolCursor.cur")); this.handCursorMouseDown = new Cursor(PdnResources.GetResourceStream("Cursors.PanToolCursorMouseDown.cur")); this.handCursorInvalid = new Cursor(PdnResources.GetResourceStream("Cursors.PanToolCursorInvalid.cur")); this.panTracking = false; this.panMode = false; this.mouseDown = 0; this.savedTiles = null; this.saveRegion = null; this.scratchSurface = DocumentWorkspace.BorrowScratchSurface(this.GetType().Name + ": Tool.Activate()"); #if DEBUG this.haveClearedScratch = false; #endif Selection.Changing += new EventHandler(SelectionChangingHandler); Selection.Changed += new EventHandler(SelectionChangedHandler); HistoryStack.ExecutingHistoryMemento += new ExecutingHistoryMementoEventHandler(ExecutingHistoryMemento); HistoryStack.ExecutedHistoryMemento += new ExecutedHistoryMementoEventHandler(ExecutedHistoryMemento); HistoryStack.FinishedStepGroup += new EventHandler(FinishedHistoryStepGroup); this.trackingNub = new MoveNubRenderer(this.RendererList); this.trackingNub.Visible = false; this.trackingNub.Size = new SizeF(10, 10); this.trackingNub.Shape = MoveNubShape.Compass; this.RendererList.Add(this.trackingNub, false); OnActivate(); }
private void Deactivate() { Debug.Assert(this.active != false, "not active!"); this.active = false; Selection.Changing -= new EventHandler(SelectionChangingHandler); Selection.Changed -= new EventHandler(SelectionChangedHandler); HistoryStack.ExecutingHistoryMemento -= new ExecutingHistoryMementoEventHandler(ExecutingHistoryMemento); HistoryStack.ExecutedHistoryMemento -= new ExecutedHistoryMementoEventHandler(ExecutedHistoryMemento); HistoryStack.FinishedStepGroup -= new EventHandler(FinishedHistoryStepGroup); OnDeactivate(); this.RendererList.Remove(this.trackingNub); this.trackingNub.Dispose(); this.trackingNub = null; DocumentWorkspace.ReturnScratchSurface(this.scratchSurface); this.scratchSurface = null; if (this.saveRegion != null) { this.saveRegion.Dispose(); this.saveRegion = null; } this.savedTiles = null; if (this.handCursor != null) { this.handCursor.Dispose(); this.handCursor = null; } if (this.handCursorMouseDown != null) { this.handCursorMouseDown.Dispose(); this.handCursorMouseDown = null; } if (this.handCursorInvalid != null) { this.handCursorInvalid.Dispose(); this.handCursorInvalid = null; } }